PlayerUnknown's Battlegrounds

  • Guest, it's time once again for the hotly contested and exciting FoH Asshat Tournament!



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    Who's been the biggest Asshat in the last year? Once again, only you can decide!

Tarisk

Pathetic Reaction Bot
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372
I love replays. It's funny watching what other people do on such potato levels. Game my buddy and I won, dropping towards west Los Leones, I go for one of the god buildings. another guy does too. We were the only two duo's in the area (his partner was way far west still). The guy sees me go to mine and he only loots a scar then hides watching the stairs for literally more than 5 minutes waiting for me. I'm already heading south to meet up with my partner. Keep watching the replay. his partner comes in with a truck and gets in the god building with him and hides on the stairs too. another 5 minutes passes before they move to another building for 5.

This whole time we've killed other groups and moved on. We ran into them later camping in another building down the road after they parked their truck like a natural spawn and hid in a house for another 10 minutes until we got there and I heard shuffling upstairs only by coincidence, possibly from them being bored. They even had an air drop land 5 feet from their building, which had the groza I used to kill them inside.

How is this fun for people to do literally nothing for 20+ minutes only to die for their trouble? I like loot simulator too and im not always keen on dropping hot or being careless and chasing down every shot i hear. But I still like to strategically push shots etc to get something done.
 
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slippery

<Bronze Donator>
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I love replays. It's funny watching what other people do on such potato levels. Game my buddy and I won, dropping towards west Los Leones, I go for one of the god buildings. another guy does too. We were the only two duo's in the area (his partner was way far west still). The guy sees me go to mine and he only loots a scar then hides watching the stairs for literally more than 5 minutes waiting for me. I'm already heading south to meet up with my partner. Keep watching the replay. his partner comes in with a truck and gets in the god building with him and hides on the stairs too. another 5 minutes passes before they move to another building for 5.

This whole time we've killed other groups and moved on. We ran into them later camping in another building down the road after they parked their truck like a natural spawn and hid in a house for another 10 minutes until we got there and I heard shuffling upstairs only by coincidence, possibly from them being bored. They even had an air drop land 5 feet from their building, which had the groza I used to kill them inside.

How is this fun for people to do literally nothing for 20+ minutes only to die for their trouble? I like loot simulator too and im not always keen on dropping hot or being careless and chasing down every shot i hear. But I still like to strategically push shots etc to get something done.
I will never understand. I need to do things and shoot people. If I'm essentially going to afk in a house the whole game why the fuck am I even playing the game
 

Fadaar

That guy
10,393
11,309
Don't even need to see the video to know it was shroud's nade, watched that shit live lol. Had him, Doc, and the tournament feed up. Three monitors ftw.
 
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Malakriss

Golden Baronet of the Realm
12,295
11,674
I know they don't want to make grenades an instant 100% in a wide AoE but how can you say "oh that was only 98% perfect, aim slightly better if you want the kill" at that distance?
 
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Xevy

Log Wizard
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3,772
Played for the first time in a month or more. Fuck this game is still dogshit.


The custom game browser is AIDS too.
 
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Tarisk

Pathetic Reaction Bot
1,565
372
Agree with the custom game browser being garbage. The servers for customs are ass too. low FPS etc. Did some with some bros for scrims, only 70 people and was like 70 FPS in areas i normally get 130, also there was lag on shots

But in regard to the shooting, the first 2 headshots were pretty clearly missed to me, but only barely. could even see the bullets go by his head. the 3rd one that was "through his body' actually hit it looks like, pretty sure I saw blood but with the smoke from the crate made it hard to see. Ran it back at .25 speed and yeah, pretty sure there's blood from a hit. So think its the hand, mouse and eyes doing you wrong there with the headshots and not the game.
 

Xevy

Log Wizard
8,537
3,772
1532852747456.png


That white dot? That's my shot.
 

Tarisk

Pathetic Reaction Bot
1,565
372
oh I'll admit, I wasn't paying attention to that one as much. Was referring to the first two "through his head" and then the 3rd shot "through his chest" or something like that. When watching that one, it does look like it should have hit him. And I'm not sure how the game handles a double KO situation. I think it just gives the kill/knock to whoever fired first per the server. Which yeah, shitty coding.

Just don't miss the first 2 shots next time!
 
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slippery

<Bronze Donator>
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PLAYERUNKNOWN'S BATTLEGROUNDS :: Quality-of-Life Changes and Bug Fixes Coming To Test Servers Soon

Hi friends,

Now that PGI 2018 has concluded, a major patch is coming to test servers within the next 12 hours. The patch will include several fixes and quality-of-life improvements that you’ve been asking for.

Full patch notes will be made available when the patch is pushed to test servers. In the meantime, here’s a little preview of some of the changes:
  • Limb penetration will be implemented
  • Graphics “sharpening” will be added as separate toggle in the settings.
  • You’ll be able to mute individual teammates while in-game.
  • Quality-of-life improvements are coming to colorblind mode.
  • Quality-of-life improvements are also coming to loot stack splitting (more control).
  • Vehicle sounds will be reduced when driving in first-person perspective.
  • You’ll be able to adjust your FPS cap (including by setting it to “uncapped”).
  • You’ll also be able to set your in-game FPS cap and lobby FPS cap separately.
Once this patch hits live servers next week, we’ll have a lot more to announce about our plans to continue rolling out bug fixes, quality-of-life changes, and systemic improvements to PUBG.

Love,
The PUBG Team
 
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Muurloen

Pronouns: zie/zhem/zer
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37,935

The point and shoot marker is going to be so yuge.
 
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slippery

<Bronze Donator>
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I don't know how you watch patch note videos

PC 1.0 Update #19
cdcd9f644b429e318c67f817f941b0ce93af3177.jpg


Hey everyone,

PGI has come and gone and while we’re thrilled with how our first ever world tournament went off, we’re also happy to be able to dive back into a normal schedule and implement some key changes.

Today’s improvements are the first step in a recommitment to improving quality of life, fixing bugs, and making PUBG the best game it can be. We’ll talk more about that next week. For now, thank you all for supporting PGI and be sure to read on for what’s coming up in patch 19!


Gameplay
  • Bullet penetration system is now applied to arms and hands.
    • When bullet hits the arm/hand of the character, it will penetrate following its ballistic curve. The result will be different depending on whether the arm/hand is blocking more vulnerable body parts.
      • When a bullet penetrates a arm/hand and strikes a more vulnerable body part behind it, the greater damage will be applied. In other words, if a player’s arm/hand takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only.
      • If a bullet penetrates the arm/hand, but no vulnerable body part is behind it, only the arm/hand damage will be applied
    • Arm/hand penetration is disabled for shotguns
    • Bullet penetration is not applied to legs.
  • When exiting vehicles while pressing the sprint key, sprint now remains engaged. This way you won’t have to release and press the button again to start sprinting.
  • If a teammate disconnects, but is still alive in game, other teammates couldn't see the game reward (result) screen after all other teammates died. Now players can check even if there are disconnected players in their team.
    • If a disconnected teammate reconnects the game, and finishes the game with better result, teammates will receive any additional rewards earned by that player.
    • To prevent abuse, other teammates cannot see the Deathcam until all players, including the disconnected player, have died.
Farewell PGI 2018!
  • Loading screen, lobby theme, and lobby music have reverted back to normal.
  • In-game PGI advertisements and team logo graffiti have been removed.
UI/UX
  • Dropping items in stacks has been improved.
    • Quantity can now be adjusted using a slider.
    • Alt key + left mouse button immediately drops the full stack.
    • Alt key + right mouse button now drops half the stack.
  • Weapon attachment management when replacing items has been improved.
    • Removed or replaced attachments will now drop onto the floor if there is no room in your inventory.
    • When attaching directly from loot, the replaced attachment will be dropped on the floor if there is no room in your inventory.
    • When replacing an extended magazine with a quickdraw magazine, the extended magazine and overflow ammunition will be dropped on the floor.
    • When detaching an attachment by right-clicking, the attachment will be dropped on the floor if there is no room in your inventory.
    • Pressing Alt while right-clicking a weapon now detaches all attachments on that weapon.
      • Attachments will be sent to the inventory or dropped on the floor if inventory is full.
  • Players may now mute individual teammates.(ESC > Options > Team Management Tab)
  • Colorblind settings have been improved.
    • The following colors now change according to the selected colorblind type.
      • Scope and reticle colors
      • Blood
      • Supply Crate Smoke
    • Markers placed on maps are now numbered, so color is not the only way to distinguish them.
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  • You can now place map markers without opening the map.
    • Right-clicking while pressing the Alt key places a marker on the map at the aimed spot.
      • Key bindings for this may be customized in the Options menu.
  • Eliminated teammates can now place markers on the map.
  • Equipped weapons HUD now shows slot numbers for improved readability.
  • Kill feed now displays personal knock-outs.
  • Sharpening option has been added to graphics settings.
    • You may now enhance sharpness independently of post-processing options.
  • Added an option to set a maximum frame rate
    • Maximum lobby FPS: 30 / 60 / Unlimited
    • Maximum in-game FPS: Unlimited + Smooth Off / Unlimited + Smooth On / Display Based / Custom
    • “Smooth” is an Unreal Engine feature that’s explained in more detail in a response posted here.[answers.unrealengine.com]
  • Now you can move your mouse cursor to another monitor when the system menu, world map, or inventory is opened, if you use multi-monitors
World
  • Dynamic weather has been added to Erangel and Miramar.
    • Erangel: Overcast
    • Miramar: Overcast, Sunset
      • Overcast setting includes dynamic weather, and includes rain, fog, etc. during the game.
  • Erangel has received some improvements.
    • Small clusters of houses have been added to some areas of Erangel.
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    • More tactical landscapes have been added near the river.
e63c293b771a7d14bcc05bfd44542e4d53339236.jpg

  • Added trees in the open area surrounding the Sosnovka Military Base.

  • Miramar has received some improvements.
    • More dirt roads have been added for better vehicle effectiveness.
    • Certain high-slope sections of roads have been lowered to enhance vehicle effectiveness.
Custom Match
  • Additional Custom Match presets have been added.
    • 1 Normal Mode Setting: Early Access Setting
      • Lvl 3 Helmets and clothing spawns in world.
      • Item spawns are more scarce.
      • Blue Zone damage is weaker.
      • Jet skis do not spawn.
    • 1 Esports Mode: Gamescom Invitational 2017 Setting
      • Same as the Early Access Setting, but without the Red Zone and 1.5x AR spawn.
  • When Overcast weather is selected when hosting a Custom Match, the following dynamic weather settings may be adjusted in the Advanced options.
    • WeatherChange StartTime Min
    • WeatherChange StartTime Max
    • WeatherChange Duration Min
    • WeatherChange Duration Max
    • No Change Weight
    • Change to Rain Weight
    • Change to Fog Weight
  • Custom Match sessions are now listed in order of the number of players joined, instead of time created.
  • When creating eSports mode, redzone option is fixed to ‘off’
  • When you create a custom match, you must fill in the game title to proceed further
Performance
  • Improved frame rate by optimizing weapons not currently held in hand.
  • Level streaming has been enhanced to increase performance.
  • Smoke and flames from vehicles have been optimized to improve frame rate.
  • Fixed an issue where frame rate hitches would occur when environment effects were created.
  • Server performance has been improved by adjusting the replication rate.
    • Previously, replication for all visible characters in sight was refreshed every frame. Now, replication rate differs according to distance from the player.
  • Network code has been adjusted to slightly increase server performance.
  • Lessened the discrepancy between the aim of the spectated player and the moving target being shot at.
Sound
  • Decreased the volume of vehicle sounds for players inside vehicles in FPP mode
Replay
  • The replay system has now been updated to a newer version and past replay files cannot be played anymore
  • Fixed an issue where War Mode/eSports mode replays were not saved successfully
Bug Fixes
  • Fixed an issue where destroying doors with grenades or Molotovs did not display debris.
  • Fixed an issue where some free-falling characters appeared to be locked in default free-fall animation.
  • Fixed an issue where pausing in replay did not pause the sounds.
  • Fixed an issue where a frying pan and a firearm could be held at the same time.
  • Fixed an issue where the breath gauge did not appear in killer spectating, death cam, or replay.
  • Fixed an issue where spectating in FPP showed inaccurate character locations.
  • Fixed an issue where a player that had been disconnected and reconnected could voice chat with the player he/she is spectating through killer spectating, if his/her team was eliminated while the player was disconnected.
  • Fixed an issue where leaning was possible while in an emote animation.
  • Fixed an issue where two players moving in a small space could sometimes get stuck.
  • Fixed an issue where the reporting screen message in spectator mode was displayed in English only
 
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slippery

<Bronze Donator>
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Reddit hates the shit out of the ping. I personally think it's amazing and very needed, I really hope they don't get that shit removed
 

Xevy

Log Wizard
8,537
3,772
Sometimes you'll fight a guy at a rock at your 240. And there are 9 rocks there. And he's not peaking. So your teammates have no idea which rock until you're knocked. Ping is good. These nerds can fuck off. Just remove it from esports mode or whatever so the big boys can keep pretending everyone uses a mic like it's fucking Siege 6.
 
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slippery

<Bronze Donator>
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Sometimes you'll fight a guy at a rock at your 240. And there are 9 rocks there. And he's not peaking. So your teammates have no idea which rock until you're knocked. Ping is good. These nerds can fuck off. Just remove it from esports mode or whatever so the big boys can keep pretending everyone uses a mic like it's fucking Siege 6.
That's my feeling on it. In real life it's so much easier to point things out than in a game with all the assets copy pasted. Things in reality just don't look so similar, and being near someone it's much easier to understand what they are talking about.

Plus sound in the game sucks dick so
 

Xevy

Log Wizard
8,537
3,772
I watched Shroud playing on test. Besides 90% of test server being his snipers, it seemed to run smoother for him, hovering at like 160fps on his super computer once he was out of the gangbang. Still a TON of bugs like completely silent people which he ran into with his teammates like 2/10 games I watched.
 

wat

Golden Knight of the Realm
215
193
Every since they added being able to see the direction your teammates are looking on the minimap the people I play with have pretty much stopped calling the compass numbers. It's all just "100 meters in front of me," a quick glance at the minimap and you know exactly where they are talking about. The only annoyance being that your team colors/number gets randomized each game so its hard to keep track of who is who. Ping just saves you a quick glance at the minimap and will be a god send when playing with rando Chinese people.
 

Cybsled

Avatar of War Slayer
16,295
11,938
Ping is fine. It helps with language barriers as well or people who have shit mics.