PlayerUnknown's Battlegrounds

Tarisk

Pathetic Reaction Bot
1,567
370
Ping is fine. It helps with language barriers as well or people who have shit mics.

Also helps with people who are incapable of proper communication when describing something to their team. I'm sure anyone who's played with a team has had said or had someone on the team who said "oh he's at that tree" In the middle of a giant forest
 

Hekotat

FoH nuclear response team
12,024
11,484
I don't know how much market share they'd actually gain back at this point, it might be too late.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
7,906
7,051
With BF5/CoD25 looming with battle royal modes I'm sure they scrambling at this point.

I'll believe any of it when I see it, but this is the first time they've ever really addressed the tick rate of the servers so that's something at least.
 

slippery

<Bronze Donator>
7,891
7,704
So there is an NVidia Versus thing going on with Choco vs Viss. I played in all the games. The second game I killed the person who killed Viss, so he spectates me for a while, it's interesting to hear what he was to say. I think I played it well, though I knew where Choco was so was trying to avoid him because I wanted to pan fight him at the end. Unfortunately I think it got me killed. Here it is starting from when I killed the guy who killed Viss

 
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Tarisk

Pathetic Reaction Bot
1,567
370
So just fuck everyone for the past year+, right? Now we're serious about fixing the stuff you've been complaining about.

What a joke.

Yeah. fuck fixes. Why fix em now, right? Might as well not bother at all -- what the fuck is your argument here?
 

Hekotat

FoH nuclear response team
12,024
11,484
THAT's the argument? No shit, who wouldn't agree with that. But he's also saying "fuck fixing it now" -- Because yeah?

They're not going to get those players back. I'm not against fixing it, just seems like a waste at this point.

They're probably better off making PUBG2, launching it right with 4-6 maps and focusing on performance. They're going to need something extreme to get a large influx of players to return and it'll have to be perfect for them to stick around.
 

Tarisk

Pathetic Reaction Bot
1,567
370
They're not going to get those players back. I'm not against fixing it, just seems like a waste at this point.

They're probably better off making PUBG2, launching it right with 4-6 maps and focusing on performance. They're going to need something extreme to get a large influx of players to return and it'll have to be perfect for them to stick around.

Yeah. thats exactly what we want to trust bluehole to do. Rebuild an entire game as pubg 2. It would just have a sequel's worth of new problems as it gets off the ground again.
 

gak

<Gold Donor>
1,799
9,537
I'm behind on the patch notes, so no custom servers unless you have 10+ people instead of 2+ ?

Was was gonna try them on test when my buddy gets back from vacation, but if it's 10+ that suxx0rs.

Plus I remember blueballs threatening they might charge people to create them once they go live.

p.jpg
 

Gravel

Mr. Poopybutthole
36,276
115,067
Yeah. fuck fixes. Why fix em now, right? Might as well not bother at all -- what the fuck is your argument here?
Eh, my point was why does anyone put faith in them fixing anything now when it's been broken for so long?

People have been bitching about stuff like desync since the game started and they're always like, "Oh, we're working on the netcode!" Yeah, fuck off. That's what I meant by "fuck everyone for the last year+." They've been saying all the right things, but they never actually fix shit. Just more loot boxes and rearranging buildings.
 

Xevy

Log Wizard
8,596
3,813
Played customs for literally 2 games today. First one went fine, but the doofus had it set to like 10 kills to win in an AR trio. Next one had at least one hacker and was desynced as fuck. I just left it. I've got like 1000 hours in this game and now I can't even handle 45 minutes of it. Sad.

I did see their "FIX PUBG" button and clicked it. And laughed. It's basically in the hospice until they redo everything and launch PUBG 2.0.
 

Muurloen

Pronouns: zie/zhem/zer
13,514
38,046
PLAYERUNKNOWN'S BATTLEGROUNDS :: PC 1.0 Update #20

Hey everyone,

Last week, we announced FIX PUBG, an initiative to tackle some of the game’s long-standing bugs and quality of life requests. Update 19 addressed a slew of those already and for Update 20, we’re adding a section to the patch notes to specifically cover FIX PUBG issues. These patch notes will show up in their normal sections as well.

As usual, these updates will be implemented to the test server first and will be applied to the live server at a later date. Here’s what’s coming to the test server today:
  • We’re implementing FIX PUBG related improvements and new content
  • Adding a new AR, the Beryl M762, to all maps for wider weapon diversity and strategy.
  • Adding a new Sanhok exclusive vehicle, the scooter!
    • The scooter replaces motorbikes on Sanhok
  • Also we’re introducing more new functions such as TPP camera position setting and reporting system improvements.
  • Decreased the minimum required players for starting a custom match from 10 to 8
  • Please note there may be additional changes made before this patch comes to live servers
An update on the Tukshai: The Tukshai is an upcoming Sanhok exclusive three-wheeled vehicle which we'd originally planned to release in the month after Sanhok came to live servers. Due to higher priority development tasks and the extra fine tuning required to make driving experience of the three-wheeled Tukshai feel just right, it will now be released in September.

FIX PUBG Update Section

Quality of Life
  • [LOADING SCREEN] Added a key guide to the loading screen tips
  • [UI/UX #01] Targeted interactive objects are now more easily distinguishable by the highlighted outline
  • [DEATH CAM REPORTING] Players can now report a player even if the deathcam’s target wasn’t shown properly
  • [KILL FEED DISPLAY #01] You can now adjust your killfeed display options
    • For war mode/observer screen, the amount is fixed to 5 lines
    • You can adjust the normal killfeed results to show 5 to a maximum 10 lines
  • [FIXED-PERSPECTIVE OPTION] Added TPP Aim Camera Position to options.
  • [TEAMMATE REPORTING] You can now report teammates.

Bug Fixes
  • [MIRAMAR FIX #04] Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar.
  • [ITEM MESH] Fixed an issue where items were difficult to distinguish from the floor in the police station in El Azahar on Miramar.
  • [REPLAY #02] Fixed an issue in replays where a player appears to be in an unarmed state even though the character is armed with a weapon.
  • [REPLAY #03] Fixed the issue where a character sometimes vaults the opposite direction while you’re time-jumping through a replay.
  • [REPLAY #04] Fixed the issue where the bolt-action animation doesn't always occur during replays.
  • [REPLAY #05] Fixed the issue where certain sounds are not playing during replays.
  • [CHARACTER MOVEMENT #04] Fixed the issue where a prone player is shown to be moving very fast while on a sloped area.
  • [SPECTATING] Fixed an issue where when spectating a teammate, a teammate's kill feed will be displayed in white instead of blue.
  • [GETTING STUCK #02] Fixed an issue where characters can sometimes get stuck between a wall and vehicle while exiting the passenger seat when the vehicle is touching a wall.
  • [LOOT EFFECTS] Fixed the issue where the looting sound and visual effects play, even though the item is not looted, if the character moves away while looting.
  • [BLOOD EFFECTS] Fixed an issue where the blood effect sometimes shows up randomly when moving in replay

    New Weapon: Beryl M762
    9117aa82044dc80135921f0e96c0fd91e2f3629b.jpg
    • Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.
    • Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)
    • The Beryl has upper and lower rails, allowing for scopes and a grip.
    • It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.
  • New Sanhok-Exclusive Vehicle: Scooter
    71d497aed257deb77a068c5e6d3e1793801b7e07.jpg
    • Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok
      • The scooter replaces motorbikes on Sanhok
    • Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.
  • Gameplay
    • Added ‘TPP Aim Camera Position’ to options
      • Reset to Right Shoulder (default setting)
        • Camera will always be positioned above the character’s right shoulder
      • Reset to Left Shoulder
        • Camera will always be positioned above the character’s left shoulder
      • Latest Peek Shoulder
        • Camera position automatically moves to the direction you last leaned
      • Latest Aim Shoulder
        • Camera remains in the last ADS direction
        • In this setting, the camera position won’t be changed by leaning while not in ADS or scoping

    • [Right shoulder camera / Left shoulder camera]

      UI/UX
      32caee691f5197b2794e5217e8b417552ecefeb9.png
      • Added a key guide to the loading screen tips
    • b731d60a49c3f92133bfc3308d7b3a532889cf55.png
      • Targeted objects are now more easily distinguishable by the highlighted outline
      • When a player is not in a group, the default team mode is set to Squad mode in the lobby
        • After playing any other modes, the setting will be saved to the latest one.
      • Improved the design of the map markers
        • This is thanks to feedback that some players were confusing the previous marker design with the player icon
    • Anti-cheat & Reporting
      • Added a report feedback system so players can receive an update when their reports have resulted in action.
        • It will show the report description, player’s name and report status.
      • Added the ability to report teammates in the team management window
      • Added 2 new report options to the report window
    • Custom Match
      • Players will now be able to access custom match settings, even if they are not the owner of the session
      • Added two more custom game presets
        • War mode
          • Bomb kit (Dodgebomb): a game mode which only uses throwables
          • VSS kit: a game mode which only uses the VSS
      • Decreased the minimum required players for starting a custom match from 10 to 8
    • Skin & Items
      • PGI Team Hoodies sale has been extended.
        • Sale of these items will end on Aug 21 at 7pm PDT / Aug 22 4am CEST / Aug 22 11am KST

    • Bug Fixes
    • Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects
    • Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way
    • Fixed an issue in replays where a character appears to be unarmed even though the character is armed
    • Fixed the issue where a character sometimes vaults the opposite direction while you’re time-jumping through a replay
    • Fixed the issue where the bolt-action animation doesn't always occur during replays
    • Fixed the issue where certain sounds were not playing during replays
    • Fixed an issue where a dead player's loot box is sometimes buried in certain locations in Miramar
    • Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar
    • Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall
    • Fixed an issue where the blood effect sometimes shows up randomly when moving in replay
    • Fixed an issue where players could see through a wall when using Painkiller, Energy Drink, Adrenaline Syringe, Medical Kit close to the wall.

      Thanks for playing :)
      - The PUBG Team
 
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Fadaar

That guy
10,453
11,393
I don't play too often, but when I do I seem to have some highlight quality moments. Could hear the guy wiggling around right next to me so decided to wing it with a grenade. Not perfect placement but dead is dead.

 
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