Haven't had much time to play lately, but what I've played it pretty solid. I figured I would dislike the lack of a class system but the way items and skills work leaves me hooked.
I think my only real gripe so far is that too many items drop. It's hard to know what to ditch outside of the absolute worst quality stuff. I generally think inventory management is a positive system to have in MMO's, but the amount of items in this one compounded with the difficulty of vendoring shit makes it a bit daunting.
Yea, there is alot of inventory management I guess. As you play though, it all sort of fits together.
1. Various npcs have extra storage (the armor guy and lady in the building to the right in Sebrule for example). There's a storage box on the noob island, the Baroness in Serbule Hills. There's more.
2. You can buy more bank slots, the cost scales by 50 gold each slot.
3. Various gear mods can give you more slots, sometimes 1-2, but there's mods you can add to cloth & leather shirts that give +20ish. They're quite popular.
4. Various skills/etc can give you more inventory.
Past the above, part of the secret is that you're supposta gift the gear you get to people for more favor. More favor unlocks more vendor cash pools, larger item purchase values, quests, training, etc. If you right click on an item, go to item info, it even tells you who would like the item from the people you've met so far (you can also do small talk to find this out or check the wiki).
Lastly, all of that gear's mods can be deconstructed, so it's sort of a tradeskill resource in itself also.
As I said, the game is incredibly simple to start, and gets incredibly complex/horizontal the more you dig in. It's been a blast so far. I mean, I've been leveling art appreciation and goblin, but also just ran across skills as weird as holistic healing, (belt) buckle crafting, and making shaved ice.