Xannder_sl
shitlord
- 146
- 0
Any setting I've played that has guns they are usually far superior unless you're up against undead often (depending on which ruleset you go you're looking at half damage from piercing or + to toughness). I think the most consistently powerful build I've seen is Marksmen + Improved trademark weapon. Once you have that build you only fail on a 1 if you don't move and shoot on a short range shot.Awesome, thanks for the heads up. It sort of bothered me that guns were so much more powerful than standard melee weapons in this setting, but I figured that was just how it was. I'm definitely lacking in standard rulebook comprehension, but my book should show up today, which means plenty of poop-time reading to learn the rules!
And Vaclav, make sure you post your ideas here so we can tell you if something we've read contradicts what you're thinking it does, or would benefit you, etc. I've already found out about this change to damage, Zhaun learned that Background/Creation Edges don't have to be taken at creation anymore, etc.
I'll be curious if anyone rethinks their initial character creation after playing a bit. Poor Zhaun is going to fall over every time a strong gust of wind hits him.