can do this with signs nowThe dribble of road to mark what's in storage is genius.
Really kind of opened ended once you reach the final tier on the space elevator. Making employee of the month I believe is the final Achievement. To produce high tier components at any decent rate takes an incredible amount of lower production, logistics and power. It would take a lot of hours on a first play through to get through the tiers without some sort of cheesing it. Main advice is to think big, so like your little towers as comparison for just iron smelting I would normally have 32 smelters at minimum doing just iron.So in dyson sphere program the productivity of what the player made was measured in how many of the final research component (white cubes) were made a minute. These were used to indefinitely improve stuff. Is there an analog in this game?
Cool. I kind of liked how DSP had science/minute to quantify people's productivity. IIRC by the time I finished I had 4k science/minute, which meant I could do the last research level every minute, which I'm guessing is similar to "employee of the month".Really kind of opened ended once you reach the final tier on the space elevator. Making employee of the month I believe is the final Achievement. To produce high tier components at any decent rate takes an incredible amount of lower production, logistics and power. It would take a lot of hours on a first play through to get through the tiers without some sort of cheesing it. Main advice is to think big, so like your little towers as comparison for just iron smelting I would normally have 32 smelters at minimum doing just iron.
There is so much flexibility there is no one way to do it. You could smelt at the mine then transport the goods or have one massive foundry being fed by mines from all over. You can do all transport with conveyors instead of trucks/trains/drones.
Like others have said I only build up in the air, my base is a huge area above the desert part of the map about 40m above it. My first bases had hundreds of conveyors, I recently changed it to trucks because of t he improvements they made to their pathing. Trains is what you really want but it takes awhile to get them fully unlocked.
I think for most people it becomes your first base that you think is big will really just end up starting base that provides the building resources you need to then begin the real base, but I wouldn't even start that process until after tier 6
The ultimate endgame is to dump stuff into the AWESOME sink for points -> tickets -> useless statues, and beyond that the "endless" mode is to just get the highest points/minute you can. There is a theoretical max before you run out of resources/power, but even doing 10-20% of that is a pretty massive undertaking.Cool. I kind of liked how DSP had science/minute to quantify people's productivity. IIRC by the time I finished I had 4k science/minute, which meant I could do the last research level every minute, which I'm guessing is similar to "employee of the month".
Cool, that's probably what I'm looking for. Is that something a lot of people actually do? In DSP you could infinitely improve mining speed, drone speed etc with exponentially increasing costs, so there was a benefit to scaling up your research. I'm guessing there's nothing similar in Satisfactory?The ultimate endgame is to dump stuff into the AWESOME sink for points -> tickets -> useless statues, and beyond that the "endless" mode is to just get the highest points/minute you can. There is a theoretical max before you run out of resources/power, but even doing 10-20% of that is a pretty massive undertaking.
It is limiting early but is really no issue later on.
Your factories produce only lies.You max out at 81 inventory slots, space really isn't an issue.
Get your research on. The HUB and the MAM are your friends.Your factories produce only lies.
We may have falsely assumed you had a greater inclination towards being efficient. There is no task you could actively be doing that requires 40 items."inventory space isn't an issue"
*has 80% of inventory occupied by 40 carefully chosen items and quantities*
*spends weekend creating a "main storage area" to quickly choose and balance item quantities*
Those conveyors should probably be stacked, this isn't the Texas freeway system.I just about refactoring my starting base to accommodate my mini-factory in-situ approach. I created a semi-circle (accidentally, a heart) bus that wraps around where I chucked my space elevator. No idea how well this will scale with future tiers or an increase in production. It's refreshing how compliant the belts are in this game compared to dyson sphere program.
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What's the advantage to stacking them? I kept them unstacked to allow me to stack the same type later, and make it easier to add a splitter / merger to the one I want.Those conveyors should probably be stacked, this isn't the Texas freeway system.