Have you been playing with 4.0b4? The changes sound good, but if it's missing support for the DLC stuff, I'm not sure I want to use it yet. I can't read the SA thread so I have no idea what the author has posted there recently as far as status updates.I just picked Skyrim back up after someone linked me this mod, SPERG:
http://skyrim.nexusmods.com/mods/24445/?
The Somethingawful thread by the author if you're registered over there, including v4.0 beta link:
http://forums.somethingawful.com/sho...0&pagenumber=1
This thing is amazing. It mainly changes the perk setup such that all the +gooderer and -tedium perks are automatically awarded to your character as your skills level up. Then it chops the amount of perk points you get in half, and adds a bunch of perks that are actually interesting and game changing. This means spending perk points is actually something you look forward to and consider carefully, instead of just picking the next +damage perk every time.
Furthermore, most of the perks and trees have crossover effects which affect other trees and combat styles, which combined with the auto-perks from skill actually allows the player to use multiple combat styles without gimping themselves.
Check it out. The author explains the mod better than I can. The mod is lightweight, very sturdy and extremely well designed. It stays close to the spirit of the original game, just improves it immensely. Bethesda should seriously hire the guy for TES6.
Yeah sorry, using the volumetic clouds with RealVision, CoT and Realistic Lighting....been a little distracted with work and getting hooked baxck in to D3You're talking about theReal Cloudsmod though. Which is indeed really cool, but also really buggy as it's a brand new mod. The author posted that he's redoing it from scratch using particle systems which should get rid of the really strange bugs it causes. I would not recommend using it until then.
Knytestorme didn't specify if he was using that in his screenshots, or just Climates of Tamriel. If he is using it, the bugs would explain the Too Much Brown screenshot, because the clouds amplifying any colored light is one of the major issues right now.
I never modded skyrim - is it this involved because it's Skyrim or did you use to mod this way for, say, New vegas as well? My last PT of FONV I installed about 30 mods (maybe that's not much) and did nothing but install them with the big ones (overhauls and such) on top. I crashed a lot, of course. But all I did was a clean save after reinstalling the mods and BOSS-ordering them. Never had a problem again.1. First you have to use NMM to download all the mods you want.
2. Then you have to handpick files from each mod and package them using Fallout New Vegas Mod Manager, which is just a repackaged Fallout3 Mod Manager, which is just a reskinned Oblivion mode manager.
3. Then you have to Load them up in wyre bash or whatever and set which mods you actually want.
4. Then you run BOSS to have it set up your load order
5. Then you run ASIS to do its thing
6. Then you run Reproccer to do its thing
7. Then you make wyre bash created its bashed patch.
8. two days later you can start playing the game. Have fun figuring out why it's crashing!
Nah, I've just been using 3.1, the latest official release. The changes sound good indeed, but I didn't want to fiddle with a beta when I first installed it.Have you been playing with 4.0b4? The changes sound good, but if it's missing support for the DLC stuff, I'm not sure I want to use it yet. I can't read the SA thread so I have no idea what the author has posted there recently as far as status updates.
You can use SPERG without the Dragonborn patch (Newest SPERG beta has Dawnguard patch), all you will be missing is Bound Dagger scaling and matching set will be at 4 pieces instead of 3.
4.0b4 is here:http://www.seorinwastaken.com/sperg/SPERG4.0b4.7zIf you really want a Dragonborn patch you can use the one packed in a prior SPERG version. I should have the new one out before long, though.
I curently have ~162 mods for skyrim and I have only ever used NMM and have no problems outside random CTD's that I'd say are due to the memory limit on Skyrim than NMMYeah, NMM works just fine for me as well, with ~10 well maintained mods. Probably different if you want to run like 100 or use outdated/poorly coded mods.
It's only that involved for him because he uses SkyRe and ASIS. Wrye Bash is rarely needed unless you are using mods that say DO NOT USE THIS WITH X OR Y and you do it anyway.I never modded skyrim - is it this involved because it's Skyrim or did you use to mod this way for, say, New vegas as well? My last PT of FONV I installed about 30 mods (maybe that's not much) and did nothing but install them with the big ones (overhauls and such) on top. I crashed a lot, of course. But all I did was a clean save after reinstalling the mods and BOSS-ordering them. Never had a problem again.
I did do the leg work before hand to make sure authors claimed their mods compatible with any overhaul or similar mod I might have. I guess you guys are trying to cram incompatible mods together? Is that what wyre bash/ASIS/reproccer do?