Except without dedicated servers using peer to peer, aim bots, and some severely broken ass systems.
I tested out Cinge's orbital strike thing and it was hilarious. One shotted the first AT-AT in the first segment, second segment I one shotted the next one. Each time I had about a 1-2 Ywing timer window because our team sucked. I cannot imagine the butt hurt on the Imp side after that happened. Have a ton of guys going 70-1 and they probably only die because they kill themselves (due to aim bots) and when I can kill someone 3 miles away from me with my blaster and they are hardly even a dot on my screen? I should either be the next Luke Skywalker or it's ridiculously broken. Let's go with the latter.
The map layout on Hoth is broken and wasn't designed with jet packs in mind (Echoing Dandain) but at the same time when you can get sniped from 4 miles away I guess that's the equalizer? Good God. And also echoing Mist on the spawn system - it is a joke. Especially after the first segment. Everyone spawns in the same area (By the rock area) unless somehow they land in a squad which seems to be pure chance at this point and gives an ability to partner spawn. And they all spawn in mass so it's hilarious.
The damage you can do to the walkers is ridiculously lop sided. With turret placements, ion grenades, the ion card for the blaster, damage is minimal unless you can hold both objectives and/or get at least 6 YWing strikes. Yet in the same breath as long as my team even has one Ywing, all I need is one orbital strike and it doesn't matter how long we held the objectives. So all I did was run around the map and find an orbital strike - once I found one, I just hid and then pow - bye bye AT-AT. This renders holding the objectives completely meaningless as long as we get one Ywing out of the deal which isn't that hard to do. And maybe I was lucky for the three matches I did this in, but Orbital strikes were not hard to come by while jet packing across the map segments looking for them and not caring about the objectives or killing imperials.
And this is just this one play mode and this particular map. 5 weeks out from launch, and we haven't even seen the rest of the game modes/maps which are probably just as broken from a game play aspect. (I do not have any faith in Dice/EA to pull off any changes in the near term either)
Hilariously broken. I may just have to buy it on sale to exploit the horrible design and have a few good laughs at how these designers have jobs.