* Player and World limit increased to 1000
* Chests are double-sized
* Hallowed armor is around 4th best
* Inventory now has one more line:
https://www.dropbox.com/s/db2vchbl1r...rInventory.png
* Character screen has HSL interface (Hue/Saturation/Light) Shown here:
https://www.dropbox.com/s/oa9d5zslu0lqvz7/colors.png
* 999 item stacks
* Terra blade is the most powerful sword, but not most powerful item, others are better
* Orichalcum armor with good set stats, numbers and effects
* He's considering another slot but there are more tinkers now
* Red's going on a very long vacation, can take anything from a month to a year, after 1.2 is finished
* Ton of new backgrounds set during world gen, drawn by Crowno along with a new Phoenix Blaster sprite
* Crowno was hired after his "best t-shirt design" in the contest, Red appreciates his work tons! Credits to Crowno!
* "Ice biome is kind of an alternate version of the regular underground, slightly harder w/ better drops to break up monotiny"
* Large map with all revealed:
https://www.dropbox.com/s/5lcpbc5ox137kgh/IceMap.png
* Jungle dungeons are hard to get to, entrance has to be earned but no dungeon guardians of sorts
* Jungle Shrines are still there
* There are yet more biomes than have been shown, tons of items and NPCs unrevealed
* If you inflate the item count a tad, 600-700 new items ingame now (Again, exaggeration)
* Dyes and paint are about 100 of those items
* There are 12 base colors for dyes, and then different versions of those and gradients, etc
* You can make Gold look like Titan
* Still gonna do some more item/armor tiers, boss drops, rare drops, super rare drops
* Redigit has been reading TerrariaOnline to see all the suggestions and what people want, some that have inspired him
* He's making lot of effort to make playthroughs unique, aka things that are in one world aren't in the other
* "Ebony is more or less Ebonwood" (This does not spread corruption)
* There is a very valuable set of things that happen in hardmode to help you fight the spread (More than people know of) and you will gain a lot more control of how your world is
* Possibly a new time changer, and less likely chance of biome converting procedure. He's playing around with the idea of controlling time/events, but no promises
* He also considers implementing gear/accessories that help with building
* He's considering taking stuff from the console version, like the autodig (Hold down a hotkey, like CTRL, to remove all blocks/walls in that direction, Hold down CTRL to remove all the tiles in the direction of the mouse to make a tunnel the size of your character)
* He thinks Mounts could be super fun