For those still interested in this...
Vampire: The Masquerade - Bloodlines 2 Thinblood Background and Disciplines Revealed - IGN
Paradox Interactive has revealed more information about the background and disciplines for Thinbloods in Vampire: The Masquerade - Bloodlines 2, which the player will begin the game as.
Thinbloods are a second-class group of vampires who have abilities that are weaker than the "great clans." Though players will begin as a newly embraced Thinblood, they will eventually have the choice to join one of these five "full-blooded Kindred clans."
Thinbloods may be a recent and weaker strain of vampires, but Seattle's leadership has been "uncharacteristically tolerant" of them. Seattle recently became under Camarilla control, and while Thinbloods still have the opportunity to "navigate their way into the higher circles of vampire society," they are rarely shown the same level of respect as the full-blood clan members.
When players begin Bloodlines 2 as a Thinblood, they will be able to choose one of three disciplines - Chiropteran, Mentalism, or Nebulation - which were actually adapted from the pen and paper RPG and offer unique combat and traversal abilities that can be upgraded throughout the game.
Chiropteran - Strong affinity for bats, allowing vampires to move through the air and summon swarms.
Mentalism - Use telekinesis to manipulate objects and even pull weapons from enemy hands.
- Glide - first active power. Glide greatly lowers the weights of the vampire's skeleton and muscle mass to allow them to briefly float, reaching otherwise inaccessible areas, swoop down on NPCs to knock them down, or rain down other Disciplines from afar.
- Bat Swarm - second active power. The vampire can summon a small swarm of bats to attack a target NPC, temporarily disabling them and dealing low damage. This power can be upgraded until a true Maelstrom of leathery wings surround the Vampire, harrying and damaging those who come too close
Nebulation - Allows the vampire to summon and command mist.
- Pull — first active power. Manipulate inanimate objects using telekinesis, even weapons held by NPCs.
- Levitate — second active power. Suspends a living NPC in the air. Its strength can be enhanced until the vampire can levitate everyone and everything in an area, and throw suspended enemies around like ragdolls.
- Mist Shroud — first active power. Summon a shroud of mist that surrounds the player for a short period. The shroud muffles the sound of footsteps and reduces the range at which the player can be seen. In addition, the player may partially transform into a cloud of mist to perform a choking attack on an NPC or travel through a tight space, like a ventilation fan or duct.
- Envelop — second active power. Create a stationary, swirling cloud of mist on a target that surrounds, blinds and forcefully enters the lungs of NPCs that it touches.
I am interested until it becomes very overt that the story is going to be nonsense. Even if they tow the line I am in because of the last game and the setting as a whole.