I've mostly always been a "this is probably fine" type of person but i am having a bit of doubts about the changes with warriors. Math shows that devastator is an underperforming talent and there is no reason to take it vice indomitable but instead of tweaking those abilities they change the low health IP ability to cover 100% instead of 75%. yes thats a net upgrade but they really want talent trees to work like they are supposed to then give people actual options and not make something mathematically better in every situation.
the change to Revenge resetting SS is good, so now there is a reason to actually push the button, with Tclap becoming part of the rotation hopefully there was some behind the scenes tinkering with how much threat it generates. Warriors are pretty low in the aoe threat department as is and changing revenge to be usable less often is not helpful. In M+3 with skittish i can charge in, tclap, revenge, throw down a seed pod, hit shivermaws aoe frost bomb and then still lose agro almost instantly obviously this is the design of skittish but now im waiting 4-5 seconds for an ability to come back up, or i burn my taunt. where DK's can drop a DnD, heartstrike and lol to victory.
My solution is Give me an option in the Tclap radius row to either make Tclap bigger OR make it generate additional threat (or even leave a very short 1-2 second duration aoe on the ground), the indomitable row, nerf the talent to provide less overall health or less IP and then add another 1-2 rage to devastator auto attacks. the bottom row needs a complete overhaul, remove anger management and replace it with a dps talent or swap booming voice to this level, keep heavy repurcussions the same, and change ravager to provide a static amount of parry with an on use effect (damage and a smaller amount of parry).