I refuse to play the royal giant + hog combo and lose to it almost every time. I am 100% ftp and peak at 2450 but fall down every time I alter my deck to try to counter royal giants. I have so much hate for the 70% of decks that run that right now.
Oh cool, I'll go do some drafts.
For any new players, I have massive amounts of extra cards and happy to ship some your way to get you started. PM me here.
Not sure I've ever seen the air go out of a game as quickly as it did with incursions. I'll be back to check out new content, but for now this is on the shelf.
I was upset about the crafting changes when I first heard them, but it won't bother me at all if the quantity and quality of drops from incursions rise. We will have to see what set bonuses end up being, but the introduction of ilvl 32 items will be good.
I get that they do not want the meta...
Shocked when I hear people bashing this game. It is the most fun I've had in a game in 5 or 6 years. I think the level design is absurdly great (Russian Consulate and MSG are epic) and the pve combat is non-trivial on challenging and requires real thinking and skill to accomplish. Dark Zone is a...
No reason to boot - at least not yet. Right now, clans only provide a way to build decks easier so the more the merrier. Presumably there will be more mechanics added soon, but we have 20 in the clan and there is room for 50.
I have a clan with a decent number of friends in it - feel free to join.
Clan: Hogan's Heroes
Clan Tag: #CQ9UU2
Just lowered trophy requirement in case some of you are new and want in.
Try running the missions in hard mode for a bigger challenge. With a two person team, it makes it hard but doable. We did the field hospital at level 6 on hard and died 3 times before getting it done.
I played destiny for a long while and the variety in the side missions in division so far seems way beyond what existed for destiny. Also - you can have more than one of them at a time instead of hopping between patrol beacons one at a time.