Search results

  1. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ya i was just thinking ‘maybe their cities are close geographically’ and the module just represents a contiguous group of zones. If they’re close geographically maybe they’d be each other’s primary foe.
  2. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Man High Elf v Troll storylines would be such a nice departure from the norm of High Elf v Dark Elf. I hope they go that direction.
  3. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I could even see like a spell that was a kind of 'boomerang' blink then a melee strike ability that applies your Seal of Magic stacks. You cast boomerang, you blink to the target, you spam your melee strike quickly to generate +spell dmg stacks, then after a set time the boomerang spell blinks...
  4. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    But like... why? How is hitting /assist and then shuffling your melee character over to the current target and hitting auto attack, then smashing your 'big punch' or 'hard stab' on cooldown 'playing the game' and 'doing the things' more than what a nuker or healer is doing? A nuker is assisting...
  5. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I doubt you'd hear about blowback from potential Wizards if they could auto attack from range to apply stacks. It's getting into melee range and attacking that's unappealing. Some find it unappealing gameplay in the same way others find sit->cast unappealing, and there's nothing skill based...
  6. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ya I've gotta admit, I'd very much prefer to not have to engage in melee combat, which is why I've always gravitated toward healers and casters. I find melee combat in EQ/MnM to be incredibly floaty and weird feeling. Just not a fan in the slightest. It'd be real nice if there were wands similar...
  7. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Couple questions for folks who have played a bunch recently: How are the priests healing effectiveness comparing to each other these days? Is charm as OP as everyone whines about? The Wizard melee stuff seems to be real controversial. Are they sticking with that? Is there a global chat...
  8. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’m in the same boat. The only thing i dislike so far are the Ogre models. I think they could’ve made some bolder choices there, but they have an opportunity to rectify it with Trolls. Skeletons look a smidge juvenile for me too, but that’s a nitpick. The skybox and horizons are glorious, water...
  9. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Man the armours look fucking awesome in this game. Absolutely killing it. This is what people wanted when they were complaining about WoW shoulder pads in 2005.
  10. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    All that is necessary is giving humans moustaches and eye patches.
  11. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Root rotting was always the least interesting soloing method for me. Quadding, fear kiting, swarming, charming were all so satisfying and fun.
  12. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I hope so. Druids not being able to quad would be a real bummer. Aside from that it looks like they have a couple nice new tools.
  13. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Am i reading correctly or is this wiki entry incorrect? Do Druids not get targeted AOE nukes like wizards get? Also do they get fewer port destinations than Wizards? Also are there no charm spells over level 48?
  14. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Man I sure hope not lol
  15. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Hahahaha sure mr badass! Lmfao you’re not that guy you fucking clown
  16. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    ‘self importance’ lol. We’re on a quarter century old gay elf sim forum. Nobody has delusions of grandeur dog. People are here to discuss their hobby, and MnM is the current best manifestation of that hobby. It’s not that complex.
  17. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    No? I feel like you misrepresent arguments in order to discredit people’s opinions, and i find that objectionable behaviour. Thus, i called it out. but you’re a simpleton, so i don’t expect you to relate.
  18. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    ‘You can’t critique unless you make it yourself’ ‘no uterus, no opinion’ lmfao
  19. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    That’s because you’re an actual fucking retard Del.
  20. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I expect things to change in the TLP/EMU communities once it gets closer to release. Lots of potential customers there.
  21. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    This is almost certainly true. However, most of the time that I see MnM discussed in the Quarm in game global chat channels (as rarely as its brought up) the feedback is as negative as it is positive. Even then, the majority don't care/have zero awareness. Out of my guild of 100 active folks...
  22. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don’t put much stock in their unique account metrics when it comes to subscriber conversion, especially when one considers the new player experience as it stands. I think folks ‘checking the game out’ who aren’t familiar with EQ/Vanguard are going to drop it at an extremely high rate (>90%)...
  23. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don’t understand the weird microscopic subscription projections. They’re going to get many thousands of EA subscribers. They release the stats every test and there’s like 2500+ dudes playing over 15 hours a week. You can assume a near 100% conversion rate from that segment alone. The fans of...
  24. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Absolutely. I still remember seeing it in the real early promo videos. One of the things that really tickled my pickle.
  25. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    If you ain’t first, you’re last. *goons haphazardly*
  26. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ya for me a couple small changes like this to group formation dynamics, and some raid zone instancing, and the game is a near perfect 'old school' MMO experience with just a couple modern era QOL additions. They already have a LFG tool, but I'd consider a basic Auction/bazaar tool as well. I'm...
  27. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I edited that post a bit - but you could make COTH a percentage based mana cost, so it’s 90% of your mana every time you cast it. Having to med for 15 minutes between COTH casts would be awful, and deter abuse of The system. It’d be no more a travel avoidance system than porting a full group...
  28. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    My 3 step plan to solve group formation friction: 1. give all classes the ability to gate (hearthstones - 8h cooldown) 2. give more classes Call of the Hero (wiz & spellblade? No major utility class) 3. make COTH work across zone-lines, but cost an enormous amount of mana Done. Rain your negs...
  29. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    What do you believe the design philosophy behind EverQuest was in 1998? Why was there no instancing? Why was the corpse run/xp loss death penalty chosen? Why was soloing effectively impossible for almost everyone, but easy for a few? Why no LFG tool/system? Why no auction house?
  30. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    THJ was an ARPG. I tried it for a bit and burned out in less than a month. Just nonstop +better following meta build guides. Blech.
  31. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    If you're 'chilling between pulls' outside of your pre-made friend groups, you're gonna lose your tank and/or healer lickety split. Source: Me, because I'm leaving and finding better xp or going to play MEGABONK.
  32. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    10-20sec TTK for even cons is as absurd as 60sec, so i can see why there’s pushback on that.
  33. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ya - the dude was just full of shit so I had to point it out. Apologies for the derail. Respawn rate in a 60sec TTK environment would have to be extremely high to make sense - unless you want groups pulling 10 MOB sections of dungeons, or you want them grouping in areas with MOBs 8-10 levels...
  34. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    a bok ghoul knight was ‘cherry picked’ because it is in fact, the highest HP non-named MOB on dead side. there was not a single cleric or shaman dead side froglok MOB, except for ‘a ghoul savant’, a level 35 named. He could buff the mobs around him with Symbol of Pinzarn, which is a +224 HP...
  35. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    LIKE THIS LINK FROM P99??? https://wiki.project1999.com/A_bok_ghoul_knight HOW ABOUT PQDI???? https://www.pqdi.cc/npc/66244 THE CAPSLOCK WILL CONTINUE UNTIL I SEE A CLASSIC ERA NON-NAMED DEADSIDE LGUK FROGLOK WITH >9000 HP OR AN ADMISSION OF YOUR LIES
  36. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Cute - you’re frustrated that you don’t understand why you’re not making sense. I mean… i wasn’t specifically talking about Guk as it is or was. I was using it as an example of layout and mob density that a group may encounter in an MNM crawl. My usage of ‘your scenario’ was using your proposed...
  37. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Your points were unclear and barely related to the topic at hand. The extent of your argument, with a lot of extra words, was ‘increased TTK incentivizes grouping and disincentivizes soloing’, which is of course correct. But HOW DOES THIS MAKE A PLAYER MORE LIKELY TO ENGAGE WITH GROUP FORMATION...
  38. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    A proposed TTK increase was being discussed with how it relates to people’s decision to engage with group formation friction, or to not. Your scenario barely related, and it still doesn’t after further explanation. Also, a 60 second TTK is fucking insanity. Is THAT what is being discussed over...