Monsters and Memories (Project_N) - Old School Indie MMO

Valorath

Vyemm Raider
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IMG_0103.gif
 
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Kithani

Blackwing Lair Raider
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Fucking A m8

All the MNM boyz is on the Government cheese
Now Sylas the hater is also on the Government payroll!

native american mic GIF
 
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Sylas

<Gold Donor>
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Fucking A m8

All the MNM boyz is on the Government cheese
Now Sylas the hater is also on the Government payroll!

native american mic GIF
earlier they accused us of working for pantheon and here just to sabotage their latest in a long line of failed wannabe eq clones.

All i've ever said is not launching on steam = vaporware, scam, or intentionally ultra niche market, like expect 500 players. Every design decision they make seems to confirm they only want 500 players. Then the dev came out with a video stating they didn't wanna release on steam because they want to limit the game to ultra niche market they dont want anyone to even see it.

ya'll accuse me of shitting all over the game. I have not. I get it, you autists get us mixed up all the time. I do to, I think every single one of you faggots is Mr. Sox.

for the record, I have no problem with many of the design choices, I played EQ, Vanguard, pantheon pre-steam, hell I even played Ember's Adrift (which is the closest game to MNM by far). I just recognize this style of game will have a miniscule population, and the only way to do anything about that is to release it to all PC gamers (IE steam) and hope to pick up new blood instead of just a handful of 50+ year old retired eq players living on disability.

not releasing on steam is a huge red flag, it screams scam. The dev stated they aren't releasing on steam because they dont care to or expect to ever make any money with this and its just a passion project. I respect that, but you guys are deluding yourselves thinking its going to carry some thousands or tens of thousands of subs. It's going to be ember's adrift, sell maybe a few k boxes and have 50-200 peak concurrent users. I mean it'll work out eventually once they merge down to a single server, just take a bit of coordination to find other players to do anything, expect to box.

Enjoy, have fun, but you should definitely roll on the bot server even if you despise boxing because the nobox server will be a graveyard within a month and you'll have trouble progressing in group content.
 
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moonarchia

The Scientific Shitlord
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You know, for the past couple decades, there have been people on every single MMORPG's forums arguing about how the game should be designed and changed. People are always super hyper focused on making sure their vision of the game gets used by the devs... so much so that it always turns in to personal attacks against anyone that doesn't agree with them.

At the end of the day, every single one of the MMORPGs made in the past two decades have had SOME people that LIKE it and SOME people that HATE it. Not one single one has ever made everyone happy. Not a single one.

What if... hear me out here... What if what you and I say on forums has absolutely nothing to do with the outcome of any MMORPG ever made? I mean, history would tend to lean to that being the case.

So... how about we just say what we like and dislike, and leave it up to the devs to deliver the game they're going to deliver no matter what we say or thing because in the end, that's what is going to happen anyway. Why spend the time being such duchebags to one another over a GAME?

If you like MnM, great.

If you don't like MnM, maybe the next game will be to your liking.

It's not like there isn't hundreds of these games coming and going on the market all the time. You don't have to go in to every single new MMORPG development with the mindset of "THIS is the one I will convince the developers to make in MY vision!!!"

Just saying...
Nothing that is posted on random MMO boards gets looked at, but for the project's home forums/discord? That may or may not get looked at.

We can sperg out all day and night here, and fuck all is going to come of it. If you feel super duper stronk about something, post it where the devs are. Otherwise, enjoy geeking out with your fellow autists here at FOH. We are assholes, but that's the fun part.
 
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Quaid

Trump's Staff
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My 3 step plan to solve group formation friction:

1. give all classes the ability to gate (hearthstones - 8h cooldown)
2. give more classes Call of the Hero (wiz & spellblade? No major utility class)
3. make COTH work across zone-lines, but cost an enormous amount of mana

Done. Rain your negs upon me.
 
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Flobee

Ahn'Qiraj Raider
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My 3 step plan to solve group formation friction:

1. give all classes the ability to gate (hearthstones)
2. give all int casters Call of the Hero
3. make COTH work across zone-lines, but cost an enormous amount of mana

Done. Rain your negs upon me.
Honestly I don't hate this entirely if it was tweaked a bit. Make COTH a consumable instead that isn't cheap, or at least price scales with level or something. Would be a good plat sink. Need a way to make that cross zone summon not completely trivialize travel and ports though if you were to go this route. I'd probably drop #3 but keep 1 and 2 with the consumable angle over int casters. Not sure its a good idea, but would help that particular problem.
 

Quaid

Trump's Staff
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Honestly I don't hate this entirely if it was tweaked a bit. Make COTH a consumable instead that isn't cheap, or at least price scales with level or something. Would be a good plat sink. Need a way to make that cross zone summon not completely trivialize travel and ports though if you were to go this route. I'd probably drop #3 but keep 1 and 2 with the consumable angle over int casters. Not sure its a good idea, but would help that particular problem.

I edited that post a bit - but you could make COTH a percentage based mana cost, so it’s 90% of your mana every time you cast it. Having to med for 15 minutes between COTH casts would be awful, and deter abuse of The system. It’d be no more a travel avoidance system than porting a full group across the world instantaneously is.

i do like the consumable angle, but id consider leveraging this system to bolster the group desirability of low-utility ‘magic’ classes (ele, wiz, spellblade)

Changing your hearthstone point should be an NPC in starting cities ONLY who sells the service for plat, and it should be pricey. Amazing plat sink. Also the Gate spell should still exist, and yes casters should get two ‘bind points’ on different systems (bind affinity + gate, vs hearth point).
 
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Kirun

Buzzfeed Editor
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My 3 step plan to solve group formation friction:

1. give all classes the ability to gate (hearthstones - 8h cooldown)
2. give more classes Call of the Hero (wiz & spellblade? No major utility class)
3. make COTH work across zone-lines, but cost an enormous amount of mana

Done. Rain your negs upon me.
Not only should you expand COTH to a few classes, but then I'd like to see a few other classes get an ability to summon themselves TO a group.

So, COTH would pull somebody to you, this new spell/ability would pull yourself to somebody else. You could do it in a way where some caster classes get COTH and some martial classes get this new ability - just tie it to a long cooldown. Maybe an hour+ or so.
 
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Honestly I don't hate this entirely if it was tweaked a bit. Make COTH a consumable instead that isn't cheap, or at least price scales with level or something. Would be a good plat sink. Need a way to make that cross zone summon not completely trivialize travel and ports though if you were to go this route. I'd probably drop #3 but keep 1 and 2 with the consumable angle over int casters. Not sure it’s a good idea, but would help that particular problem.
A suggestion is better than their older posts but I absolutely love that in their minds the solution to save the game from failing is to add a spell from classic EverQuest to all classes and an item from classic wow. As if that would ever be the make or break for a game to succeed. lol what is going on here.
 
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Quaid

Trump's Staff
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Not only should you expand COTH to a few classes, but then I'd like to see a few other classes get an ability to summon themselves TO a group.

So, COTH would pull somebody to you, this new spell/ability would pull yourself to somebody else. You could do it in a way where some caster classes get COTH and some martial classes get this new ability - just tie it to a long cooldown. Maybe an hour+ or so.

Ya for me a couple small changes like this to group formation dynamics, and some raid zone instancing, and the game is a near perfect 'old school' MMO experience with just a couple modern era QOL additions. They already have a LFG tool, but I'd consider a basic Auction/bazaar tool as well. I'm surprised no EC tunnel equivalent has really popped up yet. Makes me wonder if it ever will. Might be because they have some plans for trade stalls which are in cities and people are holding out? I’m not connected enough to know how these will work - if they’re like offline traders or what. Hopefully it’s offline.

I'd also ask for a global chat if that doesn't exist already - haven't logged in for months.
 
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Flobee

Ahn'Qiraj Raider
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First 40m+ of this stream is basically about this thread. They definitely read this to whoever was saying earlier they don't
 
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Kirun

Buzzfeed Editor
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Ya for me a couple small changes like this to group formation dynamics, and some raid zone instancing, and the game is a near perfect 'old school' MMO experience with just a couple modern era QOL additions. They already have a LFG tool, but I'd consider a basic Auction/bazaar tool as well. I'm surprised no EC tunnel equivalent has really popped up yet. Makes me wonder if it ever will. Might be because they have some plans for trade stalls which are in cities and people are holding out? I’m not connected enough to know how these will work - if they’re like offline traders or what. Hopefully it’s offline.

I'd also ask for a global chat if that doesn't exist already - haven't logged in for months.
Yup. Nobody is asking MnM to reinvent the wheel here, just to sand off the sharpest, most self-sabotaging edges so the "old-school MMO" experience actually survives contact with a 2025 playerbase.

A handful of small systemic changes would go a long way toward making grouping, world activity, and player interaction actually function on a niche-but-alive scale. None of which would destroy the soul of an EQ-style MMO. People forget that EQ itself was constantly modernizing. Bazaar? Instancing? Maps? Bandolier? Linking items in chat? They added all of that once reality set in. "Classic" EQ only exists in the imagination of people who forgot how many patches it took to make the game actually playable.
 
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Hekotat

FoH nuclear response team
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My 3 step plan to solve group formation friction:

1. give all classes the ability to gate (hearthstones - 8h cooldown)
2. give more classes Call of the Hero (wiz & spellblade? No major utility class)
3. make COTH work across zone-lines, but cost an enormous amount of mana

Done. Rain your negs upon me.

Dudes jacking off at his desk right now thinking of negs.
 
  • 2Worf
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TJT

Mr. Poopybutthole
<Gold Donor>
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OG WoW Warlock Ritual of Summoning is one of the best MMO abilities ever designed. If a new MMO steals any one thing it should steal that. A social game has a class ability that helps you play together with other people because groups are a driving factor of the game.

Not game breaking, not immersion breaking (actually the opposite).
 
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Quaid

Trump's Staff
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OG WoW Warlock Ritual of Summoning is one of the best MMO abilities ever designed. If a new MMO steals any one thing it should steal that. A social game has a class ability that helps you play together with other people because groups are a driving factor of the game.

Not game breaking, not immersion breaking (actually the opposite).

Absolutely. I still remember seeing it in the real early promo videos. One of the things that really tickled my pickle.
 

Pharone

Trakanon Raider
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My 3 step plan to solve group formation friction:

1. give all classes the ability to gate (hearthstones - 8h cooldown)
2. give more classes Call of the Hero (wiz & spellblade? No major utility class)
3. make COTH work across zone-lines, but cost an enormous amount of mana

Done. Rain your negs upon me.
I don't see an issue with any of that. Would be nice.

Not only should you expand COTH to a few classes, but then I'd like to see a few other classes get an ability to summon themselves TO a group.

So, COTH would pull somebody to you, this new spell/ability would pull yourself to somebody else. You could do it in a way where some caster classes get COTH and some martial classes get this new ability - just tie it to a long cooldown. Maybe an hour+ or so.
I think that a necromancer and/or shadowknight being able to call TO the group. It could be based off of masking themselves with the darkness of death and floating to their group as a mist or something to make it thematically match the class.

That being said, rogues should naturally have a call TO the group, and just base on the fact that they can sneak just about anywhere. The call to group would just make it faster than having to do it yourself.

*edit* one more thing...
I think that Paladin and Cleric could have a special version of COTH that is only usable between a cleric and a paladin and vice versa. Call it something like Call To The Light. The paladin is summoning a fellow healer to their call for help so to speak. Through their faith, they are able to slip through the light to the who is calling them.
 
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Kithani

Blackwing Lair Raider
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I don't see an issue with any of that. Would be nice.


I think that a necromancer and/or shadowknight being able to call TO the group. It could be based off of masking themselves with the darkness of death and floating to their group as a mist or something to make it thematically match the class.
Immediately thought of
darkwing duck GIF
 
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