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  1. R

    Green Monster Games - Curt Schilling

    As a matter of fact, I would. Because the player you describe, is exactly the player I was. If you were running those on Veeshan, its quite likely that I may have attended a few of them. And I was grateful for every one. I got into the raiding guild scene very late, a few months prior to Dark...
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    Green Monster Games - Curt Schilling

    Well, it depends on how you define "average". I"m not sure what your definition is exactly, but mine tends to lean more toward the "diversely opinionated". And in that respect, theres no better place to garner the real information you"re looking for than boards like this. What could I...
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    Green Monster Games - Curt Schilling

    Its not impossible by any means. But I think you get more of a feel from what you could consider the "true" average gamer on boards like this. Segmented boards tend to attract those mainly focused on what you"re currently working on, rather than free-form ideas that are based solely on past...
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    Green Monster Games - Curt Schilling

    If it were me, I never would. Doing so limits exposure to a very segmented crowd of gamers. Utilising boards like this allow you to glean a lot more information about what interests the average gamer, because the atmosphere is far more relaxed than some official forum would ever be. The...
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    Green Monster Games - Curt Schilling

    LOL, fair point.
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    Green Monster Games - Curt Schilling

    You know, I read that and immediately thought to myself: Its like building a spec house for pure profit. You build the best you can with what you have, put it on the market, and the diceroll begins. Out there somewhere is someone who wants that house. For exactly what it is. Or isn"t sometimes.
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    Green Monster Games - Curt Schilling

    Well, I know it isn"t anything new really. I guess I meant to say its just a lot more visible now than it was, say pre-WoW. And I suppose it could be attributed to any number of things. Such as growth of the genre, or the high standard of what many consider a success. Success is based more on an...
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    Green Monster Games - Curt Schilling

    On a more serious note: I"m beginning to see this trend of pre-judging up and coming games on a more regular basis. And not just here. Some may see it as a good thing, because it will make developers think more seriously about producing the highest quality game possible. Yet others will see...
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    Green Monster Games - Curt Schilling

    Interesting strategy. It definitely works. Welcome aboard!
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    Green Monster Games - Curt Schilling

    Your block of lower text is shifted slightly to the left. Other than that, it looks great! Please correct the error and resubmit immediately. Thank you.
  11. R

    Green Monster Games - Curt Schilling

    This has been said for years. Its just too bad no one ever listens, or even bothers to try because it might delay release by a few months. Funny how that works, isn"t it? Every item should have 2 separate sets of stats. One set for PvE, and the other for PvP. When it comes time to balance...
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    Green Monster Games - Curt Schilling

    Well, I can"t say I disagree with much of what you say. But thats not really the fault of the game. As for the journey, there is enough rerolling variation and incentive for the general populous to have multiple max level characters. I have 3 myself. And as I understand it, thats a bit low. But...
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    Green Monster Games - Curt Schilling

    Well, yeah. They"ve done it best so far. But I get your meaning. Either way, at the end of the day, another fantasy game is going to be the same basic shit we"ve seen done over and over since EQ. Different story, same gods and dragons. Which is why I think the biggest problem is lack of a...
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    Green Monster Games - Curt Schilling

    Thanks for that Captain fuckin" Obvious. No one said anything about "perfection". But Blizzard HAS done it best up to now. Only a moron would deny that at this point. Blizzard makes it harder and harder with every content update for anything new to gain any real ground. I can just imagine...
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    Green Monster Games - Curt Schilling

    Yeah. Thats more or less what I meant by aesthetics. I loved AO, but I can also see why many didn"t care for it. Its level of metagaming was above and beyond anything else, but I was really into it at the time. I still go back for a few weeks at a time every now and then. Personally, i"d just...
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    Green Monster Games - Curt Schilling

    You already have the closest thing to what you described. And its going to be a good long while before anyone tops it. And if somehow it could, Blizzard will trample it with an expansion, or something entirely new, as soon as it looks like it might threaten a noticable chunk of thier market...
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    Green Monster Games - Curt Schilling

    The problem with sci-fi or post-apoc is, someone needs to do it right. Many were turned off by the ultra meta-gaming of AO. Others by the training mechanics of Eve-O. TR and HG:L really did a lot more harm than good. But as you said, it can"t just be a patch off WoW"s ass. Even if it were...
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    Green Monster Games - Curt Schilling

    Exactly. Everything else you mentioned rests firmly upon this. But for a new title, even if they get everything right, its still going to be a rough road. People have had 4+ years of fantasy done at its best ever. And its hard to walk away from that. With EQ, it was easy once you actually...
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    Green Monster Games - Curt Schilling

    Not only can I see this realistically happening, but i"m expecting it.
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    Green Monster Games - Curt Schilling

    Not sure what the actual numbers were. But I wasn"t surprised when it didn"t meet expectations. For exactly the reasons I stated earlier.
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    Green Monster Games - Curt Schilling

    Okay. Lets try this from a simpler angle. You CANNOT spend 10"s of millions of dollars, expecting your game to turn out numbers even remotely comparable to WoW, and when it doesn"t simply say, "oh well, we missed the mark, but this niche audience we"ve attracted will turn us a decent profit"...
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    Green Monster Games - Curt Schilling

    We"ve been hearing this crock of shit for 4 years now. "Numbers don"t matter", or, "as long as it does well enough to sustain itself, it"ll do fine" or, "it"ll appeal to a niche market"..... Bullshit. Did you even bother to consider the astronomical costs associated with building some of...
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    Green Monster Games - Curt Schilling

    Did you even bother reading past the part you cherry picked for contention? I wasn"t even thinking about WoW"s numbers. Try reading things in thier entirety before you stick your foot in your mouth again.
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    Green Monster Games - Curt Schilling

    You may be right, but forgive my skepticism. The real hurdle isn"t selling people on McQuaid, if thats whats coming down the pike. It could do more harm than good, potentially. No, the real hurdle is launching yet another fantasy game into a sea of fantasy games, with WoW sitting firmly at the...
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    Green Monster Games - Curt Schilling

    Definitely But for Curt"s sake, and the sake of his plans, I seriously hope Ut is wrong about this one. I"m not nearly as big on fantasy as I am sci-fi and post apoc, but I still wouldn"t mind another decent fantasy game to fiddle around in while waiting for the game I really want to play...
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    Green Monster Games - Curt Schilling

    Curt apparently tried to put McQuaid on a pedastel, and called some peeps dorks. Ut got pissed about the McQuaid thing, and took the dork thing personally. Then Ut dropped some hints eluding to his secret rockstar identity, and is trying to drive Curt batshit crazy trying to figure out who he...
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    Green Monster Games - Curt Schilling

    Thats not exactly what I meant really. By overall, I mean the general aspects of the entire game. Mainly for the sake of familiarity and the ease of its "jump right in and play" style. Adding in stuff that worked great in other games couldn"t hurt, and its what every new game does anyway...
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    Green Monster Games - Curt Schilling

    Agreed. And that was kind of my point. Blizz has it in spades. No doubt. Time to let it be, and build the next "WoW calibre" game (or something to that effect) in a different setting. With the plethora of high profile fantasy games available (WoW, LoTRo, EQ2, Conan, etc.), adding yet another...
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    Green Monster Games - Curt Schilling

    Agreed. Kinda. I think the next big mmo will need to be something that plays like WoW mechanically, but isn"t just some sort of clone. Sci-fi, post Apoc, or some variation of this would be a great addition to the genre right now.
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    Green Monster Games - Curt Schilling

    I go through the same thing man. I know what you"re saying. And i"m NOT saying I disagree. Its a damned if you do, damned if you don"t thing. Damned by those who want thier minds and reactions challenged further on a constant basis, or damned by those who don"t want to be bothered and get...
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    Green Monster Games - Curt Schilling

    Well, I certainly understand what you mean. All i"m saying is that a similar "type" of system without all the shit attached to frustrate players could open up a lot of possibilities. At the end of the day, theres really not much outside of stats, items, abilities, and scripts that can be...
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    Green Monster Games - Curt Schilling

    I think one of the greatest side effects, was the often necessary interaction with people you didn"t know. I made many a doctor and enforcer friend tipping them at trade grid for Iron Circle and Behemoth. I think the best example of this is EQ"s cleric. Imagine if they were able (through buffs...
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    Green Monster Games - Curt Schilling

    Thats where you confuse it. In AO, you WERE able. Andencouraged. It was part of the game"s design. It wasn"t some fluke side effect borne out of a lack of forethought in the development. The problem was that it was just too complicated and time consuming for most average gamers. In that...
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    Green Monster Games - Curt Schilling

    Ahh, right. But I know that i"m rapidly running out of shit to buy for my alts, and the badges are starting to pile up again
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    Green Monster Games - Curt Schilling

    Thing is, its already been done. To an extent anyway. Only no one really looks into taking it to the next level, because its only available in a dated game that many pass over for one reason or another. Funcom really hit a home run with AO"s system of using buffed stats to over-equip items...
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    Green Monster Games - Curt Schilling

    I like this attitude. The way it should be. Promise nothing, and let the game stand on its own merit with all the "ooh"s and aah"s" coming from what it WILL have
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    Green Monster Games - Curt Schilling

    Screw the usual "place to put my shit" type banks. Do you keep your guns or other weaponry in your bank along with your savings? Who do you know that keeps a bow and arrows in thier safety deposit box? Or flowers they picked? Hell, if I was Frodo, i"d have stuck that damn ring in the bank in the...
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    Green Monster Games - Curt Schilling

    I think they"re on the right track to bring thier product to market. I just have my reservations concerning it being a "smash hit" right off the bat. It"ll need to build its following through the usual channels (some of which is happening right here on some small scale), and it seems to me that...
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    Green Monster Games - Curt Schilling

    Fair enough. But, when people have enough knowledge to ask questions about things like the engines they"ve licensed, and what features they"re planning for guilds, I wouldn"t think it a stretch to expect a bit more.
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    Green Monster Games - Curt Schilling

    It was a pretty good peek into what methods they"ll be using to bring this IP into the market. A solid gameplan for sure, but nothing that hasn"t been done before in very similar fashion. The talent will certainly make some difference. The order in which they"ll implement these things was pretty...