i'm confused what you guys mean about being on console with a controller. doesn't this game play leaps and bounds better on a controller than a mouse and keyboard? they straight up say on their official website that the game was made with a controller in mind
No. Mouse and keyboards I could see overcoming awkward controls. Controller feels like being forced to only keyboard-arrow-turn in EQ. It basically requires target lock to even function, but that POV has its own problems. And if it requires target lock, why not just make it an auto-target system where you can switch active targets. Or just have PC and Console modes.
Here's how combat works on the controller not using target lock. Move with left stick. Point/target with right stick. Get a mob in front of you, you think, hit a trigger button to attack. Whiff because the hit boxes are shit. Aim better, attack, great you hit something. Try to follow up with an empowered strike that requires timing. Oops, the mob was moving, but your right thumb was no longer tracking/aiming because you used it to empowered strike, so you whiffed past the mob.
Imagine a shooter like Gears where you were right stick aiming to track targets, but your fire button was X. So when you tried to fire you, by default, had to stop aim tracking. All with sketchy hit boxes. With mobs bouncing around faster than you can strafe-move with the left stick.
And dodge, too, means you stop controlling the direction you're facing. So dodging gets you off target and requires more adjustment when you can get your thumb back on the right stick.
Here's how it works with target lock. Click to target lock. Nope not looking at the mob directly enough. Aim, click again, locked.... Extreme close up! Wayne's World! Excellent! And you can't see shit, so stuff rapes you from the side and you have little ability for awareness. If you're pointed away from mobs it's painful getting turned around, especially in close, and again feels like keyboard arrow turning in old mmos. And increasing speed of thumbsticks never feels like a good answer and just becomes harder to control the oddly precision required with these janky hitboxes
Funny thing is target locked and I still whiff on attacks. Or still get stuck in animation locks. Still have attack combos animation past the mob and get stuck attacking air. So even in target lock the combat is sketchy and clunky imo. And left stick movement still feels lumbering and clunky, not compared to other games, compared to mobs in this game, in this world, with this combat, with their stated design goals and decisions.
They designed the game specifically for controllers? Then shy does it feels like a bad PC port trying to use both sticks to manage keyboard/mouse controls? That's the point people have been trying to make. Even active, advertised design decisions seem like they were half assed and thrown in at the last minute and are unpolished or even untested. I can overlook bugs and flaws, but being pulled out of a game to question marketing and design decisions is usually a bad sign things aren't going to improve overnight with a patch.