Which would be great....if the survival horror aspect and monsters actually backed up and added to the atmosphere.
It did not. There are no areas on the planet which evoke the same sort of horror that many areas of the Ishimura did. If you can name a single area on the planet which made you even uneasy, then I'd be suprised.
Its not just nostalgia talking which made me feel otherwise. Run through Dead Space 1 again, and there are many parts of it which still make me at the very least, feel uneasy. There are still areas which make me jump. And there are scenes which still chill me, like the above mentioned Twinkle Twinkle Little Star area. I don't feel that way ever in Dead Space 3. I just don't. Even the 'Oogie Boogie' jump out and get you scares just aren't there in 3. And I'm suprised people are telling me they feel otherwise.
Survival horror games that attempt to maintain a coherent world and storyline through their sequels always end up degenerating in their horror elements. From Resident Evil, to F.E.A.R., to Dead Space, there is not a single series that managed to avoid this fate. Sequels, less direct sequels, do not fare very well in this genre the way it does in feature positive genres such as RTSs and RPGs.
Familiarity breeds security: the better you know, the less uneasy you become. The Ishimura worked because you had no clue about the Dead Space universe and everything from necromorphs to markers to the combat system and encounter style was new. Fear of the unknown is a basic human instinct which pays ample dividends for first time horror developers. But that same instinct dooms their franchises to an ignominious end as they try to repeat their success in sequels. The same logic that applies to horror directors applies to horror developers: tricks that induce horror the first time around become gimmicky and lame to their desensitized audiences after just a few repetitions.
Dead Space 3 is no different in this regard. Haunted space ships and necromorphs jumping out of vents no longer scare you, I get it. Secret societies and marker conspiracies no longer intrigue you, I get it. What I don't get is why you continue to buy Dead Space games thinking it's going to be different from the dozens of other survival horror franchises that went down the same direction. You want to make a statement about EA's sequel-itis, make it by not purchasing further sequels in this genre because that's the only way to do it.
As for the comment about nostalgia, this is not about nostalgia. This is about a very simple piece of logic, which you experience again and again in the process of playing a Dead Space game:
Go into a new area. Get jumped by necromorphs and die. Reload. Go into the same area. Get jumped by the same necromorphs. Do they still induce the same terror in you?
No, they don't, and that's why this whole business about Dead Space 3 not being 'as scary as Dead Space 1' is inane. You've fought gnarly necromorphs and crawled dimly lit space ships a hundred times now. Why do you still think they ought to be as terrifying as when you did it the first time?
I don't enjoy the Dead Space franchise becoming action horror, but it bugs me when people don't understand why this is happening and brush it off as a lack of 'atmosphere' which, together with 'immersion' and 'fun,' has a cozy place in weasel word hell. But no, Visceral didn't betray you. The bulk of Dead Space 3 is 'moar of the same,' but 'moar of the same' just doesn't cut it when it comes to reproducing the primal horror of a first time experience.