I've said it before, and I'll say it again: I can easily see this game never hitting PC. The amount of retooling of the game you'd have to do (playing the beta, it really felt like a bonafide console shooter, and I'm not sure it would play as well on PC, especially the competitive part), and the amount of support in terms of server infrastructure that they'd have to set up for themselves without the help of giants like Sony or Microsoft doesn't seem worth it to me when the vast majority of their audience plays on console. It's one thing to bang out a PC version of something like COD; it's something else entirely to port an MMO over with all of the additional costs attached. Doubt it'd be worth it. Maybe when they drop last gen support with Destiny 2, but even at that point I wouldn't be surprised if they remained console exclusive.Just give it up on the PC already. Good lord man
Destiny's world runs on a dedicated server. The matchmaking happens p2p. While your nor I know exactly to which extent their server infrastructure is or isn't cost prohibitive, it assuredly isn't negligible. Fact of the matter is that most shooters sell MUCH better on console than they do on PC. Adding onto that the extra cost of the server infrastructure, and I believe Bungie would be even less incentivized to port it over.Except Destiny is not an MMO and doesn't require anywhere close to that degree of server infrastructure. Hell, the beta was mostly done with P2P, though I did read somewhere that they were going to real servers for release.
Pretty sweet! Going to take Tuesday off to powerlevel my buff bot Titan.
Sunsinger has been described as a team-oriented, support-based focus that includes some area-control abilities that allow players to block pathways or doors and keep enemies from getting close. The reviving effects of Radiance also make this a medic class of sorts.