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Ssraeszha Raider
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After things like Javik and Capcom's on disc DLC BS I don't blame anyone for not trusting day 1 dlc.
Honestly I wouldn't put it in the "utter dogshit" category (I regret the money I spent on POE more than I regret the money I spent on ME3, and neither game is a complete failure). Definitely the worst of the series even without the ending, but ME2 is just too damn short. It is, for the most part, amazing, but both times I played it I finished and was just left itching for more Mass Effect (the first time there was a definite "wait, that's all there is?" feeling at the end), and replays can only go so far. First time I finished ME2 I just picked up #3 without checking the reviews cause I wanted to keep the vibe going, and second time I figured I should at least give it a chance with the DLC's - but Origin doesn't want my money, so fuck it.Bro, ME3 is utter dog shit and not worth any money.
Of course theyre not. They just shouldnt bitch and moan and ask why their game is being pirated and why they end up with a shitty reputation.I worked on a game where there were delays getting the main game through approval, and the first dlc pack ended up being approved right after the game shipped, so it was like week 1 dlc.
If the main game is worth the price, why is a developer not allowed to have allocated development assets to getting dlc packs ready to go on day 1? As long as it's not content that was obviously ripped out of the main game like Javik (and maybe Shale), who cares? Developers are under no obligation to cram every last bit of content into the game that they can. Most DLC (not all) is content that wouldn't have made it into the game in the first place if DLC hadn't become a thing.
I understand that the game cycle makes this a little awkward in that many developers, especially the writers, sound, art, level designers etc, move on from a core game long before it's published. However my thought is that the game's release represents the totality of what that developer has when it's released. So if they have their "Mass Effect Developers" who finish the core game and move onto DLC, if that DLC comes out at day 1, the publisher should include it in the game or make it free.I worked on a game where there were delays getting the main game through approval, and the first dlc pack ended up being approved right after the game shipped, so it was like week 1 dlc.
If the main game is worth the price, why is a developer not allowed to have allocated development assets to getting dlc packs ready to go on day 1? As long as it's not content that was obviously ripped out of the main game like Javik (and maybe Shale), who cares? Developers are under no obligation to cram every last bit of content into the game that they can. Most DLC (not all) is content that wouldn't have made it into the game in the first place if DLC hadn't become a thing.
Why? They have X amount of man hours allocated to the budget for the main game and X amount of man hours allocated for DLC.. So if they have their "Mass Effect Developers" who finish the core game and move onto DLC, if that DLC comes out at day 1, the publisher should include it in the game or make it free.
The multiplayer integration sounds dope.could be bullshit but someone on reddit claims they filled out a survey for an unnamed bioware game asking about various story branches, dragon age inquisition plot leaked a month before game reveal in the same way. We'll probably get a full reveal at E3 in <2 months.
Last Month I Took a Random Survey About Mass Effect 4. Here Is What I Found Out : masseffect
spoilers for plot/setting
NARRATIVE:
Premise: Set in the Helius Cluster of the Andromeda Galaxy, removed by time and space from the Mass Effect "Commander Shepard" trilogy and its ending. Play as a "Pathfinder" explorer leading expedition with the aim of establishing new home for humanity. Encounter "savage untamed lands", "cut-throat outlaws", and "warring alien races" in an effort to survive and colonize. Andromeda is home to a mysterious alien race, the Remnants, who've left their vaults and ancient technology throughout.
Game Objective: Explore 100s of solar systems (over 4x size of Mass Effect 3) collecting resources, developing your ship, crew, and arsenal, while engaging in diplomacy in order to set up colonies, while discovering the mystery behind the Remnants and racing to secure their technology.
New Species: Remnants, an ancient race who've left ruins and technology throughout the galaxy. And Khet, seemingly antagonistic.
Squadmates: Same as previous games: make friends, take two with you on missions. Cora is able to generate biotic shields you can fire out of. Drack is a Krogan.
Loyalty Missions: Same as previous games: complete to unlock increased loyalty and new skill tree for that character. Example: Krogan colony ship has been stolen by outlaws. Track down the ship and return it to increase loyalty with Drack. Dialogue trees and end game impacted by loyalty status.
Dialogue: "Meaningful choices". Deeper control over responses, such as interrupting conversation. Action based choices are physical choices to shape the course of conversation, such as pulling out a weapon and forcing them to open a door instead of attempting to do so purely via conversation.
EXPLORATION/CUSTOMISATION
Tempest Starship: Pilotable ship to discover 100s of solar systems. Customisable with trophies/loot/photos taken through the galaxy. Transition between flying ship, to landing on planet, to driving Mako, to getting out on foot, all seamless with no loading screens.
Mako Vehicle: Upgradeable with turbo boost, shield generator, hostile detector, etc. Customisable paint job.
Planets: 100s of surfaces to explore, for discovering places to colonise, and alien vaults/outputs to conquer.
Colonies: Build settlements on habitable planets. Able to decide what type of settlement for bonuses. EG: Recon Settlements will clear fog of war on space map and offer more strike team missions, meanwhile Mining Settlements will periodically supply crafting materials.
Blueprints: Allow you to craft alien technology using materials for better equipment and weapons, such as a jetpack for jumping, cryo-beam to target enemies, etc.
Crew: Customisable skill trees, gear, weapons, etc.
MISSIONS TYPES AND MULTIPLAYER:
Remnant Vault Raids: Ancient ruins in two variants. Standard: Accessed by finding and activating Remnant Monoliths, explored to find a "powerful artefact". Acquiring artefact triggers defence systems: robots, traps, and restructured layout. Rewards with valuable loot, crafting resources, and Star Keys. Orbital Facilities: Unlocked with Star Keys, provide permanent stat bonuses, and optional higher difficulty vault raids that add Khet patrols and outlaws. Rewards with rare loot and narrative acclaim.
Khet Outposts: Optional wave-based combat challenges that reward with XP, reduced Khet power and additional narrative options in the region if destroyed.
Strike Team: Spend resources to recruit mercenaries and develop AI controlled strike teams to be deployed on randomly generated, time sensitive missions. Include settlement defence and remnant artefact recovery. Strike Teams return 20 - 30 minutes later with XP, currency, and equipment depending on mission outcome. Spend money/resources to train Strike Team, and buy better equipment, to increase success rate and send on dangerous missions.
Active Strike Team: See above, however you can choose to complete the Strike Team mission manually via play using your multiplayer roster of characters. Able to play co-op with friends, more friends increasing difficulty and rewards. Bonus rewards for joining another players strike team mission. XP, loot, and customisation rewards for Strike Team played characters are cohesive with multiplayer specific horde mode.
Horde Mode: Similar to Mass Effect 3: four players against waves of enemies with additional objectives such as disabling a bomb or assassinating a target. Similar XP/loot rewards to Mass Effect 3. APEX funds earned to be used in single player.
i want to believe, sounds awesome and sort of tracks with the hints they have revealed in the past.
I'm sure it will follow after the ME3 stargazer ending, Shep saving the galaxy long in the past and humanity having advanced far further into Andromeda thanks only to all the extra time he gave.The idea of a totally separate storyline doesn't appeal to me that much, the rest sounds decent.
WTF? Would have to be pretty goddamn far into the future for humanity to have actually crossed an intergalactic gulf without the aid of mass relays. With the FTL drives on their ships it would take thousands of years and require self sufficient generation ships to make the journey.I'm sure it will follow after the ME3 stargazer ending, Shep saving the galaxy long in the past and humanity having advanced far further into Andromeda thanks only to all the extra time he gave.
Unless that new precursor race had some amped up Relay equivalent. The relay knowledge kept getting changed with who invented it anyhow as you followed the early lore. First Protheans invented it, then you find out they just borrowed it from the Reapers, then you find out the Leviathans made it first then the Reapers co-opted it.WTF? Would have to be pretty goddamn far into the future for humanity to have actually crossed an intergalactic gulf without the aid of mass relays. With the FTL drives on their ships it would take thousands of years and require self sufficient generation ships to make the journey.
Alternate theory: There was a trans-galactic mass relay stuck next to Sagittarius A* and the colonists all set off before ME3 fucked over the Milky Way so they're now stuck in Andromeda. Basically this is Bioware "solving" the ME3 clusterfuck the only way they can - ignore it and hope it goes away. Wouldn't surprise me if Bioware never get back to "what happened next".I'm sure it will follow after the ME3 stargazer ending, Shep saving the galaxy long in the past and humanity having advanced far further into Andromeda thanks only to all the extra time he gave.
Not sure what you mean, the events after ME3 are spelled out in enough detail for a reasonable person. Especially in the control/synthesis endings the species involved do just fine.Wouldn't surprise me if Bioware never get back to "what happened next".