Monsters and Memories (Project_N) - Old School Indie MMO

Hatorade

A nice asshole.
9,432
8,990
Cazic-Thule is a good example of if there is good loot people will come. Once they took out Rubicite, the place became a ghost town overnight.
So loot everywhere, rare spawns all share from same pool of level appropriate loot. Put rare spawns near all exp camps, make place holders a mix of obvious and down right impossible to figure out. Can’t lock down
shit if killing is only thing that matters.
 

Flobee

Ahn'Qiraj Raider
3,195
3,720
So loot everywhere, rare spawns all share from same pool of level appropriate loot. Put rare spawns near all exp camps, make place holders a mix of obvious and down right impossible to figure out. Can’t lock down
shit if killing is only thing that matters.
I'd argue that's an approach, it wouldn't need to be applied unilaterally to the entire game or all zones or level ranges.
 

Pasteton

Vyemm Raider
3,188
2,401
I dont expect this game to have thousands of players per server. 400-500 online simultaneous is what we have now in beta and seems reasonable for release as well. So when I say it’s not crowded, I’m basing it on that. Sure if you think they’re going to have 5k people per server then shit will get crowded. But that’s not going to happen. It could easily support 2k on a server anyways as they haven’t yet’ added a lot of the content they are adding at EA release .

People remember stuff like Guk fondly but seem to forget how much dead space eq had. And by that I mean entire zones just rotting. That’s not the case here, and if it is then people will capitalize on it before others figure it out and the population shifts.
 
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Kithani

Vyemm Raider
2,115
2,988
So loot everywhere, rare spawns all share from same pool of level appropriate loot. Put rare spawns near all exp camps, make place holders a mix of obvious and down right impossible to figure out. Can’t lock down
shit if killing is only thing that matters.
I’d be open to this they did that on a TLP and IIRC it was super popular, not sure you could convince the devs here to do it
 

Mrniceguy

Blackwing Lair Raider
966
520
What the fuck are you even talking about? We’re taking about specific progression-critical targets like key access or quest mobs. Nobody cares how many spots to xp there are.

You're crying about theoretical quest mobs in a video game that don't exist and comparing those theoretical quest mobs, to quest mobs in a 25 year old game that was similar, than using that as "reason" for why this will create a problem that kills a game that just left Alpha.

You then claim the only solution to this theoretical problem is some form of instancing. You do this despite the fact that 25 year old game has solved many of those quest bottlenecks without using some for of instance example Marl Kastane or shorter spawn timers like the epic 2.0s have.
 
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Szeth

Trakanon Raider
2,308
1,103
I’d be open to this they did that on a TLP and IIRC it was super popular, not sure you could convince the devs here to do it
Mischief was fun, but I would argue if it wasn't my 45th time playing EQ it would have turned me off.
 
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moonarchia

The Scientific Shitlord
<Bronze Donator>
30,328
59,987
Mischief was fun, but I would argue if it wasn't my 45th time playing EQ it would have turned me off.
The people were/are what make it fun. FV loot rules make or break a TLP now, because people realize how fucking ass nodrop really is and don't want to deal with that shit.