I think a persons solo campaign won't get affected by a high level who joined them, even if it was the first time the host (low lvl player) entered that area. So they could go back, if they wanted too and it would be scaled for them properly. At least, I hope that is how it works.From what I understand it scales to the average once you load into a new zone, however super high levels may fuck over low levels if they try to solo a previously generated level. I might be wrong though. Also only the host makes story progress.
Is there a list of sub areas / dungeons for Earth to check? I reset my campaign to try and get some new stuff, and it sorta worked. Got one new subarea (mudfoots hideout), and a couple new boss encounters (Mangler and some horde event), then got a couple new rings (melee speed and crit). But I lost the dungeon with Brabus, so getting the Watch was pointless for that run.Like most games with a limited budget the content is front-loaded and the first world has tons more secrets than the rest. Unless you plan to replay the whole thing multiple times on higher difficulties (or just want to wait a few? weeks for adventure mode) I would advise resetting Earth a few times until you get the good stuff like xp ring, iframes ring, both crit rings, twisted armor, bandit armor + pocket watch, magnum, hunting pistol, AR, sniper, Tommy gun, both Singe weapons, Shroud's mod, encumbrance amulet if you like using heavier armor, Bark Skin trait, etc..
Also probably the best way to git gud, since you can freeze the level scaling by not upgrading any gear until you finally do move on to the next zone. You'll be swimming in iron really fast so upgrade everything to +5 to play around with it all and decide what you like best, and by the time you're done you'll have a shitload of forged iron for the next batch of upgrading. It's best to only upgrade gear sporadically, since you may hit a wall with a boss that keeps kicking your ass, and one way to get past that is to upgrade gear a few more levels since the boss is locked at the level you first come across it.
Fix for inconsistent reviving where it would often cancel (YESSSS!)
It's one of the best amulets too. So much less of a hassle to sprint all over with the extra stamina regen it gives.
Also, le sigh at another patch without fov and ultrawide fixes.![]()
No. Massive fisheye effect if you try to use the standard UE4 fix:Can you not force it within the .ini?