Two weeks in. I'd like some feedback so I can improve as a GM. If you don't feel comfortable doing that publicly, send me a PM.
What do you like about the game?
What do you not like about the game?
How can the game be more fun?
I'll try, but I don't know how useful I'll be.
I like the choices you give us at the beginning, of which adventure we want to go on. That's awesome, as every other GM I've ever had pretty much pointed us in one direction and if we deviated too much he was already in uncharted territory. You have multiple adventures ready to go, with advantages and disadvantages to taking each of them, and that's something I've never had before. I also particularly like how each adventure will have a lasting effect on our group and the world around us, with advantages, hindrances, etc.
I can't really say if I like or dislike much about the system itself yet, because I'm still too new at it. I like the fact that there is always SOME chance you can do something, based on a skill roll -2 that you could ace a few times and get really lucky. So you're not totally ass out if no one has a particular skill. But other than that, I just don't have enough experience to even guess yet.
Honestly I think the biggest thing is that we, as players, need to step it up a bit. I think that will come with more familiarity with the system and each other, but for now there's a lot of silence when (at least to me) it is fairly obvious we should be doing something pretty standard and basic. But I know I don't want to just "take charge" all the time and possibly make others feel like I'm steamrolling them, and I would imagine everyone else is sort of the same way. And hell, some of us have fairly "dumb" characters when it comes to certain aspects of the game, so roleplaying-wise it doesn't always make sense for us to make the decision. I think that will get better with time as we get more familiar with each other. And I, for one, hope that someone will tell me to take a backseat if I'm talking out of turn or too often. I'd rather someone tell me to shut up than remain silent, and as a result be unhappy and not enjoying the game. It's all about fun for everyone, period.
I do think you (Himeo) have the patience of a saint though
You don't ever seem to get rustled or exasperated with us being retarded, so I have to give you a lot of credit for that.
The only other thing I can think of is that Vaclav has got to get his microphone situation figured out! Please don't take that comment the wrong way, but I can barely tell what you are saying half the time, and I think you're a little afraid of that fact and don't talk as much as you could. You're clearly a smart dude, so I'd love to have you talking and coming up with ideas constantly. I don't know if it is the fact that each of you has a microphone close together or what, but would using just one maybe fix it? I'm assuming your computers are near each other. My mic is about 10 feet away from me, so I'm hoping there would be some place you could put one between each of you maybe? Unless of course they are both headsets, then forget I even said anything. I know you've tried all kinds of settings, and I'm not an expert on this at all, but just trying to throw out ideas, because I really want to hear what you have to say.
Along those lines, please let me know if there is anything I need to change on mine. If I'm too far away and hard to hear, or too loud, or you can all hear me scratching my balls...whatever.
Honestly though, I'm really enjoying the game so far. It has tons of potential, and I really think Himeo is doing a great job of making it something vastly different than most games I've ever participated in with the multiple options, rewards and penalties, etc. I can't say for certain what I think of the system yet, but I'm enjoying it so far. I do kind of like the fact that normal enemies are not overwhelmingly difficult like some games used to be. Like old D&D, if you were a level 1 magic-user and had cast your allotment of magic missiles, you were not only completely worthless but very likely to die if even one enemy got to you. This one makes me feel like I'm a cut above your everyday "level 0" npc, and I like that. Encounters can still be challenging, particularly with wild card bosses, but one minion isn't likely to kill somebody while we're all young and weak.
Anyway, that's all I can think of for now. If you want to know more about anything in particular, just ask.