Did they expand the houses in the new edition ?
Not yet, SKSE has to be updated to work with Special Edition first as SkyUI depends on it for some stuff. There are a few versions kicking around that sorta bridge the gap in the meantime, try this: Limited Working Version of SkyUI for PC • /r/skyrimSo the remastered doesn't work with SkyUI?
Yes, it should be running a similar updated engine to what Fallout 4 has.Did they recompile for 64bit so we don't have a retarded 4GB memory limit?
PC users will also benefit from the improved memory availability compared to the base game. With the massive size of mods available on PC, many PC users are running up against a 4 GB VRAM limit due to a bug in dx9. With the upgrade to dx11, this bug will no longer affect them. In addition, the 64bit executable will be able to use an unlimited amount of RAM. While very few PC users run out of RAM currently, some do manage it and this will improve their performance and stability. It's not known whether the memory bug that SKSE/crash fixes addresses is fixed in the SSE. It's reported that this is fixed in FO4, so it's probable that it's fixed in SSE as well, but it's not a guarantee.
Did they recompile for 64bit so we don't have a retarded 4GB memory limit?
(one of you will probably link something that changes it)
Smooth sun-shadow transitions
fSunShadowUpdateTime sets the speed of sun-shadow transitions in seconds. It is recommended to be adjusted to minimize the transitions. The value here increases the speed of the transition from one second to a quarter second. fSunUpdateThreshold sets the time between sun-shadow transitions. A value of 0.05 is equal to 1 second, so a value of 1 equals 20 seconds. Increasing this also increases the distance the shadows will move during the transition. It is recommended to be adjusted to minimize the transitions. The tweak here increases the time between transitions from 10 to 30 seconds, causing the transition to move the shadows three times as far.
fSunShadowUpdateTime=0.25
- Default Sun Shadow Transitions
Default Sun Shadow Transitions- Tweaked Sun Shadow Transitions
Tweaked Sun Shadow Transitions
fSunUpdateThreshold=1.5
There's a mod that adds % scaling to spells. It's very simple and makes spell casting not tedious.In my original play through I went 2 handed which I loved. Trying to mix it up now and go dual wield with a bit of magic. The dual wielding seems super awkward. Is it just me? Not loving it.
Also made a pure caster but spells not scaling suck. I didn't see scaling mentioned in the two mods linked does either of them scale the spells?
Also made a pure caster but spells not scaling suck. I didn't see scaling mentioned in the two mods linked does either of them scale the spells?
Blackreach, definitely Blackreach. That place blew my mind first time I found it, since I was good at avoiding spoilers.