Star Citizen Online - The search for more money

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,575
45,210
The cynical misanthrope in me wants this to fail just to enjoy the internet drama. The gamer in me wants this to be every bit as awesome as they are hyping it as.
 

Draegan_sl

2 Minutes Hate
10,034
3
It won't fail. Most likely it'll be very mediocre and the hardcores will be happy with it anyway because they have to be.
 

Valderen

Space Pirate
<Bronze Donator>
4,640
2,870
I have no problem with putting 100-300 dollars on a ship, but if I do it's not now...it will be closer to release when there's an actual complete "alpha/beta" game that people have played and provide feedback if it's good or not...and how hard the ships are to obtain in game.

It's one of the game that's fairly high on my list of games I want to play and hope it's good...but no way I spend that amount of money without either personally trying it, or people I can trust do so.
 

Mr Creed

Too old for this shit
2,395
289
No way in hell are they making the high dollar ships mid-tier. So much b utthurt if they do.
Judging from various info snippets the big expense will be fitting the hull with top end gear. So even if you can bling-bliing out any of those wallet-killers to the point it turns into a huge "kill me for rage tears" sign (like you can in EVE), the ship itself will be fairly obtainable I think.

And with the hype this has, there is no way it lives up to all of it. I'll be happy if I get a decent "fly with friends" experience set against an MMO-ish backdrop (I know its not an MMO but the market and stuff is global).
 

Blackwulf

N00b
999
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Honestly, I loved Privateer. If they give you a space sim that's at least as good as that, and expand it to include online features (trading/pirating/dogfighting/etc.), then I'm all good. Apparently they're a lot more ambitious than that, though - FPS mode, etc.
 

Whidon

Blackwing Lair Raider
1,880
2,906
I was sorta excited when this was announced because I thought it was going to be EVE with better combat and graphics. Sadly it seems no one is making that game among EVE players I am not seeing much interest anymore.

Seems like it wants to be all the things. Cannot help but think it will likely not be great at any of them..
 

Variise

N00b
497
17
It depends on how much time it takes to get those ships. If that mining ship is BiS mining ship and it takes 10k hours of farming to get the funds for it, yes it's a p2w move to sell it for $$$. If that mining ship is an intermediate mining ship that you buy, then sell a couple weeks later to buy an even better mining ship, then it's not p2w and the people who paid $325 for it will probably feel dumb.
The Orion is a top tier mining ship. Not only that but a top tier mining ship from the second most expensive civilian ship manufacturer; RSI (Roberts Space Industries), the first being ORIGIN. The irony isn't lost on me.

So to answer your question the concept right now before REC is p2w. After REC it gets more interesting because you will be able to unlock ships and weapons to use for a week at a time (chopped down to any 24 hour block when you log in as it stands right now). They do need to make acquiring that shit relatively painless so it can get proper testing but it should help people with lesser ships in the long run. Besides it's mostly about the weapons and your piloting skills. I have watched plenty of videos with Aurora pilots ripping to shreds Hornets and everything else coming at them non-stop.

The other issue is a lack of tiering. Chris brought up both of these points in his latest forum post. He knows it's fucking up people's experience and it's one of the reasons they pushed the REC system into the development pipeline earlier which has fucked up the rest of development but IMO that's their own fault along with launching in Germany. The reason why there is a huge delay in the tiering is because of the Germany studio. They wanted the development team that got let go from CryTek but had to also do VAT. That ate up something like two months of development from the team responsible for tying together tiering. So that still leaves tiering and we won't see that until probably mid year to year end sadly. Those guys are working their asses off. They need to hire more people IMO or give the game another 6-12 months in dev. I can see already that this game is not launching properly in early 2017 let alone late 2016. I said so before but as they keep juggling it becomes more evident. There is nothing wrong with that. The latest Witcher just went back into dev for something like 8 months and that's from consistently the best game developer in the entire industry.

So your point has a cascading effect when you look at it from a development standpoint. I knew that coming into this. The question is. Do the fanatics know?
 

Blackwulf

N00b
999
18
The Orion is a top tier mining ship. Not only that but a top tier mining ship from the second most expensive civilian ship manufacturer; RSI (Roberts Space Industries), the first being ORIGIN. The irony isn't lost on me.

So to answer your question the concept right now before REC is p2w. After REC it gets more interesting because you will be able to unlock ships and weapons to use for a week at a time (chopped down to any 24 hour block when you log in as it stands right now). They do need to make acquiring that shit relatively painless so it can get proper testing but it should help people with lesser ships in the long run. Besides it's mostly about the weapons and your piloting skills. I have watched plenty of videos with Aurora pilots ripping to shreds Hornets and everything else coming at them non-stop.

The other issue is a lack of tiering. Chris brought up both of these points in his latest forum post. He knows it's fucking up people's experience and it's one of the reasons they pushed the REC system into the development pipeline earlier which has fucked up the rest of development but IMO that's their own fault along with launching in Germany. The reason why there is a huge delay in the tiering is because of the Germany studio. They wanted the development team that got let go from CryTek but had to also do VAT. That ate up something like two months of development from the team responsible for tying together tiering. So that still leaves tiering and we won't see that until probably mid year to year end sadly. Those guys are working their asses off. They need to hire more people IMO or give the game another 6-12 months in dev. I can see already that this game is not launching properly in early 2017 let alone late 2016. I said so before but as they keep juggling it becomes more evident. There is nothing wrong with that. The latest Witcher just went back into dev for something like 8 months and that's from consistently the best game developer in the entire industry.

So your point has a cascading effect when you look at it from a development standpoint. I knew that coming into this. The question is. Do the fanatics know?
Oh interesting insights. Can you explain the REC thing a little? Is it only for the Arena Commander, or will it somehow transition into the final SC persistent universe game? When you mention tiering - again do you mean in relation to Arena Commander or for the final game? I've only played a little bit in my Mustang Alpha, but I can see how skill could be a big deal. It would suck to have Tommy and his gang of middle schoolers rape my cargo ship on a regular basis, but that's what insurance is for, right?
 

Borzak

Silver Baron of the Realm
26,646
35,473
More worried the game is a big hit and the pay up front before the game even goes live becomes more common. If it works out that way you know a lot will try to cash in on it.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,556
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More worried the game is a big hit and the pay up front before the game even goes live becomes more common. If it works out that way you know a lot will try to cash in on it.
If people make AAA games that fill a market neglected for over a decade that's fine by me. It's not like the next CoD or even loved games like the next GTA or elder scrolls game would be able to do what SC did. The people buying $1000 ships want a massive flight sim game and there's nothing for them.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
More worried the game is a big hit and the pay up front before the game even goes live becomes more common. If it works out that way you know a lot will try to cash in on it.
Don't see the problem here. Just don't pay up front or pre-order. It isn't like they are going to stop selling the game after it releases. Honestly it is already here with all this crowd funding, early access, pay to alpha/beta stuff.
 

Variise

N00b
497
17
Oh interesting insights. Can you explain the REC thing a little? Is it only for the Arena Commander, or will it somehow transition into the final SC persistent universe game? When you mention tiering - again do you mean in relation to Arena Commander or for the final game? I've only played a little bit in my Mustang Alpha, but I can see how skill could be a big deal. It would suck to have Tommy and his gang of middle schoolers rape my cargo ship on a regular basis, but that's what insurance is for, right?
REC is for Arena Commander that will include the FPS module along with every other type of simulation inside the Persistent Universe game. Any ship you own will of course be unlocked in it. Same for any weapons etc. Anything you don't own you can play and earn REC to unlock for a time and try it out. As Chris mentioned it will be a great way for people to get a new weapon and see if it's worth spending in game money on. Missiles, ships, rifles, personal or ship armor etc it's all the same. The system will continue in the Persistent Universe. It's why they are trying to lock it down now. I don't necessarily agree with it but I can understand the logic behind it. To be honest nobody has seen it and so nobody can truly complain about it. If shit is fucked up they will fix it.

As for Tommy and his gang there is little you can do about it. That's what insurance is for. When you die you won't die outright. They have to personally go out of their way to execute you. Nobody is going to die from being blown up or shot. The mechanic indicates that you will bleed out or die eventually but it's on a long timer giving Search and Rescue or your own team to save your life. The same will be true of ejected pilots. Not sure what happens to spaced people that aren't wearing protection. I assume their life runs out much quicker but I doubt they will die instantly either.

If you do get executed you lose a life and depending on how you went you may end up with some robotic parts or whatever. Chris mentioned that you will be able to spend a ton of cash on extending your life beyond the six or so lives you will have to start with but it will eventually end no matter what. Maybe instead of 6 you can drag it out to 10 but it won't be infinite no matter how much you sink into it. It's probably not worth it for most people anyway. I guess it depends on how attached you get to your character as opposed to having to re-roll and make a new one. Keep in mind you still get to keep everything you had before (handed down to your "kin").
 

Mr Creed

Too old for this shit
2,395
289
If you keep everything, is there even a point to this convoluted system? I guess it plays into their goal of making this game an immersive simulation and less gamey. But that's a reason most dont care for.
 

Vitality

HUSTLE
5,808
30
If people make AAA games that fill a market neglected for over a decade that's fine by me. It's not like the next CoD or even loved games like the next GTA or elder scrolls game would be able to do what SC did. The people buying $1000 ships want a massive flight sim game and there's nothing for them.
I'm afraid that the lack of competition is going to have an impact on this games quality in my opinion. Corners are going to get cut and so will their consumer base.

They're already showing it with the monetization of power in these top tier ships.
 

Variise

N00b
497
17
If you keep everything, is there even a point to this convoluted system? I guess it plays into their goal of making this game an immersive simulation and less gamey. But that's a reason most dont care for.
The reason behind keeping Arena Commander instead of not having it? Lots of reasons. You can use it for testing weapons and various builds of equipment and ships. Same for FPS once there is enough equipment there to mix and match things. You can do all that without ever risking your life or your equipment/ships to real damage and loss. PvP looting is very much a thing. People who play pirates and don't give two shits about the UEE rep hit will steal everything that isn't nailed down on your corpse and steal what's left of your ship if you eject.

None of that is an issue in AC. You can play and get familiar with the various systems so when you do go out you won't be such a noob and get owned by the first NPC or player you come across. AC is very gamey right now. That should change once the armor system is fully implemented and everything else is tweaked. They want fights to last a while and not the fractions of seconds that it can right now. That means you will have to be half decent to be able to take someone out but will see. Lots of people will play that won't be able to kill anyone but that's no different from real life. I'm sure that will be a sore point of contention for many.

Also AC lets them test out scenarios for the PU. We should be getting some scenarios as early as the end of this year or start of next. Things like protect the transport.. escort missions and eventually mining and salvaging missions too. Capital ship vs Capital ship along with boarding... you name it. No point removing this system for launch.
 

Variise

N00b
497
17
I'm afriad that the lack of competition is going to have an impact on this games quality in my opinion. Corners are going to get cut and so will their consumer base.

They're already showing it with the monetization of power in these top tier ships.
I'm not seeing that. If that was the case why are they re-doing the early ships like the Avenger, Cutlass and Constellation? They are going through the 3rd major revision now just like the Hornet did. If they care so little why would they spend an ungodly amount of time and effort to re-tool all those ships? Chris was asked for 2 years to implement a modular ship system to let players adjust the inside of ships. He is laying the groundwork for that now but that means re-doing many early ships and those are some of the cheapest ones you can own.

The newer ships will simply be released at the same quality level as the 3rd revision of the early ones. The M50 is a good example of that. It was the first ship to be at that level of quality and it's pushed everything else up since. Lots of people don't think they should be doing any of that as it wastes resources. I think it's great.
 

Mr Creed

Too old for this shit
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I meant, if you keep your stuff (via inheritance to your new character), why spend the money and time on that creating that death system. Keeping a quick-match arcade shooter simulation is fine with me, people love their arena/BG content.
 

Blackwulf

N00b
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I meant, if you keep your stuff (via inheritance to your new character), why spend the money and time on that creating that death system. Keeping a quick-match arcade shooter simulation is fine with me, people love their arena/BG content.
I think the answer would be immersion. It's pretty important to Roberts.
 

Mr Creed

Too old for this shit
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289
Good enough for me, I enjoy immersive games moreso then the more gamey ones. Still I question commiting many resources to a system that ends up being a free character re-modeling. I'll just go on creating Knuckles II, III, IV etc after a final death.