Played a bit, taking a break to eat but I think I'll play some more after, it looks pretty alright. The tutorial was really nice, voiced and shit, was like the dota2 tutorial. The UI is a bit confusing at first but mostly fairly good, not sure where the scoreboard is though if there's one(can see your own stats, don't know about others), might be a key I'll check the bindings. Shop could be bigger, feels a bit too packed with the current size and the amount of filters and shit, however fairly easy and intuitive to use, you either search by name, filter by item type(power, lifesteal, movement etc) or by item category(which is kinda the same but more general, attack items, tank items etc). The courier is a nice addition, less traveling back to base compared to lol(they also can't be killed/are personal, so no dota griefing), consumables having their own item slots so you can always have them+your regular items and it even has "endgame" consumables that cost quite a bit but heal instantly(not a whole lot though but eh), boots also have their own slot and every upgradable boots has an active ability which is nice. In terms of items, it seems to pull more from dota than lol. There's a lot of active items, and a lot of the dota ones, there's a sheepstick, a "blink"(it's boots actually), boots of travel, phase boots, a nuke(also in lol), a shiva(also in lol), some invuln item similar to lol hourglass or whatever it is now since they split it from zhonya like 2years ago when I quit and so on. Many many different actives, a lot of which aren't in lol, so items are more important.
You can also customize the items via out of game ressources you gain from playing matches, haven't looked into it much but the way I undersood it, you don't really make the items much better, however say you combine a +10power and +50health item into something, you can customize it so you use a second +10power item in the recipe, to get additional stats in the item(but it costs more since you still have to buy that +10power item). Looks interesting. You also get pets instead of summoners/runes, pets can be upgraded and you can buy different pets for different roles, they come with 2 actives and 1 passive out of 2 different ones, you get the usual jungler pet, caster pets, tank pet and so on but also for example an assassin pet with a shroud active.
Game itself plays relatively good but very lolish, no turn rate, castpoints/attackpoints looked roughly all the same for every hero I've played, they went with grass instead of shorter vision/complex trees so the map is similar to lol, other than baron and dragon being reversed and I didn't see any buffs but I haven't really done much in the jungle. It seems rax/inihibs don't respawn, but they also don't seem to provide additional creeps, they however reduce the defenses on the throne. Gold is shared in a weird way, you need to last hit but if a teammate last hit, the gold is split(with a bonus to compensate, so like solo creeps a 34g but shared it's 20g each I believe), means supports aren't really supporty since they get a good amount of gold and carries don't really get as much gold. Does mean supports get to last hit in lane though. Don't know if I like it in terms of not farming the carries as much but need to play more.
Skills were very lolish, low cd, low costs, short range(mostly), fairly low damage/cc durations, most of it is skillshots. You also get out of combat increased regen so spamming in lane then hiding for 10secs seems like the way you want to lane.