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Jesus Christ. Fix the god damn issues with the game.Paul Sage created a thread on the forums to get feedback on the issue. It's turned into a drama
Is it that fucking hard.
Jesus Christ. Fix the god damn issues with the game.Paul Sage created a thread on the forums to get feedback on the issue. It's turned into a drama
There was alot more then that.The strategic problem of GW2 was that supply lines did not really matter and so just zerging around was the best strat. I see some of the same problem but at least the teleport network might add some strat to where you attack. But yeah... nothing as unskilled as a big ball of zerg in GW2. One good leader and a pack of autoattacking fools could do fine until they hit a reall RvR guild.
This is a very good point. However, let me offer a counterpoint.We've only seen the very beginning of the game. The way we're passing judgement about the game as a whole would be like judging Everquest based on Greater Faydark and Crushbone alone.
Yeah, I guess Sage put this one the PTS last night:Twitchguy going through werewolf quest from start to end. Adventure zone info coming VERY SOON. Ability to change FoV in first person. Ability to pick up weapons/armor in the world as well as more items. Turning off buffing to cap in pvp as it can hurt in some cases as you get to higher lvl. Also working on a fix to make sure groups don't end up in different phases!
From the PTS:
Hey everyone,
I just wanted to drop a line in to talk about some things coming to the game in the future that we thought you might want to know about. Of course, there is way more happening than what is listed here, with team busy on many initiatives including continued bug fixing, balancing, and other features. But these are things we can offer some tidbits on that you?ll hopefully be seeing soon. As with anything in development, things could change, so we are not guaranteeing these.
Adventure Zone ? Craglorn and Trials We are going to be talking about this in lots of detail very soon. I know everyone is eager for details, and they will come soon.
FOV Slider There isn?t a lot to say about this feature that isn?t in the title, other than we will be adding it in. We know different people have different Field Of View settings which will make them comfortable, or just not nauseous.
Improved World Interactivity You will be able to pick up even more objects in the world, including picking up that sword or armor off the rack.
Death Recap In your darkest hour, we rub it in. Just kidding. When you die, you will now be informed of who or what killed you, what the last top five events were that contributed to your death, and offer some hints that might contribute to your success in the future. This will be a UI element that comes up when you die. We don?t want you to die, but if you do, we want you to be a better person for it.
Battle Level Off We're adding a toggle so you?ll be able to turn off battle leveling in Cyrodiil if you wish.
Exclusive Full Screen Mode In Digicolor. Okay, Digicolor isn?t really a thing, but exclusive full screen mode sounded so impressive, I thought I should embellish. Sorry about that.
Player Separation We know that group members can become separated in some of our content, and we are looking at ways to make sure you stay together with your group members. We are currently testing some solutions.
So there you go. Just a peek into what?s coming up, and really, that?s only a small portion of what we are working on. We?ll be announcing more in the upcoming weeks, and I?m looking forward to seeing you at launch.
Paul
Yeah I guess maybe it should read like this:Yeah, I guess Sage put this one the PTS last night:
This was shorter than your usually wall of text rant, so I read it. Let's just say that was a bad decision.Yeah I guess maybe it should read like this:
"Hello. I am a jackass. I am sorry that I stole resources and now I am selling futures. Rather than actually fix the mess I made, let me talk about a few peter molyneux things no one gives a shit about. Instead, I am going to make sure the game fucking loads and runs the way you want it too because the PvP matters, more than my 17 passes of the tutorial content. So for the next 3 weeks we are going to open beta everything and adjust all the stress on the fly so when it comes to launch time you can actually have a game to play the way * YOU * want to play it."
Wouldn't that be nice?
What a fucking douche bag.
(Sorry in advance)
Are people retarded on this forum? Every one of your posts is dumb. There IS end game. You can watch streams of veteran content including dungeons. High level shit is NOT under NDA - you can fucking watch streams of PTS players in high level content. Cyrodiil does NOT give MOST people pause. MOST people are pretty damn interested in Cyrodiil.Everytime I turn around there's something that makes me believe this game is a good six months away from being ready for release, not a month. No information about the end game (at least SWTOR talked about EV and they even showed you the first boss), no open testing of high level areas (which are still under NDA apparently), and enough technical issues with the PvP to give most people pause (in Cyrodil, latency is your greatest enemy). I'm not going to say this will be initial FFIV release levels of horrendous, but I'm thinking first day SWG release, where every aspect of registration and login broke and they had to "start over" the next day once the issue was resolved.
What? So these are not even guaranteed for release... in fact they sound like they are more likely coming after release??? Also, I hope he is paying royalties on "Soon" which was trademarked by Sony in relation to EQ.I just wanted to drop a line in to talk about some things coming to the game in the future that we thought you might want to know about. Of course, there is way more happening than what is listed here, with team busy on many initiatives including continued bug fixing, balancing, and other features. But these are things we can offer some tidbits on that you?ll hopefullybe seeing soon. As with anything in development, things could change, so we are not guaranteeing these.
Naggy and Lady Vox... if EQ taught us anything, you can get away with two endgame encounters for a long time if you make them hard enough. Welcome to 1999.Adventure Zone ? Craglorn and Trials We are going to be talking about this in lots of detail very soon. I know everyone is eager for details, and they will come soon.
Awesome, more crap that won't fit into my completely shitty list driven tiny backpack.Improved World Interactivity You will be able to pick up even more objects in the world, including picking up that sword or armor off the rack.
This will be epic if it includes things like "Don't get married so that you have to go AFK in the middle of a dungeon to take out the trash to get your wife to let you play more." Or maybe the more mundane, don't drop your mouse and cause your guy to walk off a cliff.Death Recap In your darkest hour, we rub it in. Just kidding. When you die, you will now be informed of who or what killed you, what the last top five events were that contributed to your death, and offer some hints that might contribute to your success in the future.
TardExclusive Full Screen Mode In Digicolor. Okay, Digicolor isn?t really a thing, but exclusive full screen mode sounded so impressive, I thought I should embellish. Sorry about that.
Oh take your time... that won't cause anyone to lose their fucking mind trying to play with friends and guildmates on Day 1.Player Separation We know that group members can become separated in some of our content, and we are looking at ways to make sure you stay together with your group members. We are currently testing some solutions.
Notice the vagueness of "weeks" does not mean "before we take your fucking money."So there you go. Just a peek into what?s coming up, and really, that?s only a small portion of what we are working on. We?ll be announcing more in the upcoming weeks, and I?m looking forward to seeing you at launch.
Paul
eh, thats ever mmo. Every single one, would be an entirely different and FAR better game, if it could somehow have had a 6month open beta period.Everytime I turn around there's something that makes me believe this game is a good six months away from being ready for release, not a month. No information about the end game (at least SWTOR talked about EV and they even showed you the first boss), no open testing of high level areas (which are still under NDA apparently), and enough technical issues with the PvP to give most people pause (in Cyrodil, latency is your greatest enemy). I'm not going to say this will be initial FFIV release levels of horrendous, but I'm thinking first day SWG release, where every aspect of registration and login broke and they had to "start over" the next day once the issue was resolved.
It's going to be one of those releases. I for one cannot wait for the transition from "It's beta" to "MMOs are never complete." Those two sycophantic phrases mean the same thing but at least I can save my progress with the second one.Everytime I turn around there's something that makes me believe this game is a good six months away from being ready for release, not a month. No information about the end game (at least SWTOR talked about EV and they even showed you the first boss), no open testing of high level areas (which are still under NDA apparently), and enough technical issues with the PvP to give most people pause (in Cyrodil, latency is your greatest enemy). I'm not going to say this will be initial FFIV release levels of horrendous, but I'm thinking first day SWG release, where every aspect of registration and login broke and they had to "start over" the next day once the issue was resolved.
You speak truth but I think this game especially needs the additional time to iron out the bigger issues giving people pause.eh, thats ever mmo. Every single one, would be an entirely different and FAR better game, if it could somehow have had a 6month open beta period.
Ill definitely give it credit for not being the compete clusterfuck DCUO, TSW, were at launch.
I saw a great vid today of a battle on a bridge today. Most of the battle was standard stuff but someone set up Trebs on one bank at the right angle to cover the unprotected middle of the bridge and the other side had no counter trebs. it was a gloriously cool strategy thing that made the rest of the plink plink push push battle soooo much cooler. There is definitely potential in Cyrodil.If those things exist (and I'm going to have to take your word for it because I'm not that interested in finding out), then I stand corrected. And yes, some of the key aspects of Cyrodil are being discussed here in what might best be described as "cautious tones". 90-day campaigns, the Emperor mechanic, technical aspects in general. The people I talk to in the real world who are interested are cautiously optimistic but I'm sure you're smart enough to understand the key word there. We could all be wrong. Everything could be awesome right out of the gate, everything works great (though never perfect), and everyone is happy about how the way things turned out. The release of TESO could become a seminal moment in the history of MMOs that we talk about for decades to come.
Or it could fall flat on its ass.
My guess it closer to the latter than the former but that's just my opinion. I'll reiterate that I think this game'll float on the fact that it's Elder Scrolls... ONLINE!... but from everything I've seen and experienced I believe this game would best be served with more time in development and an extended open beta period (two weeks to a month) before people are asked to shell out $60+ dollars and a sub fee.
yeah, and don't get me wrong. its not really a defense or pass.You speak truth but I think this game especially needs the additional time to iron out the bigger issues giving people pause.
You arent limited to what you can gather in ESO. You are in WoW by your gathering professions.If you only harvested for one crafting profession the complaint wouldnt be valid.The freedom to craft and gather whatever you want is turning out to be limited, not by a hard coded wall against what you can and cannot do, but how much you can carry. Im glad they are giving more bag space. Who wouldnt be? But the original "Vision" wasnt a bad one.Wow gives you and appropriate number of bag slots for WoW.
Wow does not hand you 25 kinds of gemstones at level 2 for crafting styles. Wow does not give you 15 kinds of runes by level 5.
The bag space was a very valid complaint.
And one of the patch notes for the PTS, very clearly noted increasing the number of slots in both player and bank. So it was in fact such a valid complaint, which all the weekend beta testers experienced, they changed it.
Mini hijack if don't mind , was curious if you (or anyone else with coding background ) has recommendations on the best language to start with learning any sort of coding ? I see it argued about all over , but would like hearing some of you folks recommendations.It can, yeah. The first few times you write the infrastructure to transmit, say, xml over a network it's new and exciting. After that you just need to look for the small things to appreciate to keep it from being too boring.