xrg
Golden Squire
- 180
- 59
The part you're talking about where Alexandria falls happens early on disc 3, and shortly after that is where I feel it loses a lot of momentum. You get a boat and start doing a bunch of forgettable tasks, then you get an airship and do more forgettable tasks, then you actually get the airship that took out Alexandria, and don't even do anything interesting with it except head to the finish line. It isn't terrible like the things Tetsuya Nomura comes up with, but there is a lot of filler in there.9 was one of the only games next to 6 where the bad guys actually kill/massacre and destroy large scale and are more than a theoretical threat to the planet etc. The scene in 9 where your party stands there watching helplessly again as bahumut up and destroys an entire civilization (that you just interacted with and got to know and feel for some) your just like "fffffuuuu"
9 is hard to get into and sadly does just kinda let you wonder into the end after the build up- but IMO it as a whole is a lot better than many of the other FF offerings- especially the one it followed.
Even small little flourishes, like the Moogle playing with the dog in Treno. It's just decoration of a save point, but it's very hard not to smile when you see it, and it adds so much richness to the world's atmosphere. By the end they have boring rainbow bubbles for save points, and several of them are even invisible for "lolz, challenge!"
I did like the ending though. The Melodies of Life song and Vivi's somber Blade Runner ordeal especially managed to hit me in the feelz.
I'd say 9 is currently my third favorite behind 4 and 6. I haven't played 6 since I was like 13 so when I replay it I may even change my mind. I seem to remember 6 having a similar problem of character development dropping off a cliff, and a lot of its gameplay mechanics aren't as solid as 9.