Yea.GW2 did that, and it was stupid.
And never mind that the Garrison in WoW is exactly what you describe. Including the remote control.See, if you want to do a player driven city, you abuse the shit out of concepts like retainers/companions/etc as a key mechanic. The character you play kills dragons and loots treasure chests. The companion/retainer tab has all the crafting/etc professions, so you just click a couple of things and let them do that stuff while you go out and do adventurer stuff. You can even have them remotely (MAGIC!) put shit in the AH, or if you go the silly way and don't have one, you have it rent pre-determined locations within a city for x hours and put the wares up that way.
The problem for the hipsters is that it was done that way in SWTOR and not EQ, thus it has never been tried before and everyone just wants a WoW clone with zero innovation(nevermind the fact that copying a 15 year old game doesn't exactly scream being innovative).
GW2 event never had loot, not worth talking about at least, in fact there was no loot in that game, only grindable shit purchasable with tokens or crafted in the most unfunny way someone could have conceived. Remember those that say "craft with rare drops from mobs"? Yeah, it sucks.Yea.
"Don't defend this spot! The retaking event has a champion with loot!"
/em watches as players keep on slaughtering attackers
The EQN version of it sounds a bit better because it is slower to change, and more unpredictable. But the unpredictability means that "guard job" is not a good idea.
And never mind that the Garrison in WoW is exactly what you describe. Including the remote control.
Yeah, it's there, they aren't really pushing the "Healing" archetype though. Seem to be going for a more Support/Utility role with this stuff.There are healing abilities in EQN. They showed a Cleric at SOE live this year.
I've always played a healer, too. Not because there is something I like about 'healing' itself. I did it in EQ because (aside from CC as an enchanter) it was the role that gave me the most control over any given encounter. I love adapting to battlefield conditions, and pulling a group back from the brink.What Vitality said. They seemed very adamantly against the "healer" role, which I love and want in the games I play. I'm waiting to try the game of course, no point in commenting half done stuff.
Healing in EQN, if it were reactive, would be like playing Duck hunt for the NES. With all the nerd little rogues and warriors jumping sky high all over the place, that poor little cleric trying to "FPS Target" dudes for greater heals, Call of Duty Modern Space Simulator.We shall see.
The only way I'll play a healer in that combat system is if there is a blinking pbAOE heal class. As it stands, though, the Cleric looks like it functions similarly to the Disciple from Vanguard. Certainly not a bad thing, I'm just bored of the 'my melee attack also heals my buddies for some totally uncontrollable value!'.Healing in EQN, if it were reactive, would be like playing Duck hunt for the NES. With all the nerd little rogues and warriors jumping sky high all over the place, that poor little cleric trying to "FPS Target" dudes for greater heals, Call of Duty Modern Space Simulator.
Like healing in Wildstar?Healing in EQN, if it were reactive, would be like playing Duck hunt for the NES. With all the nerd little rogues and warriors jumping sky high all over the place, that poor little cleric trying to "FPS Target" dudes for greater heals, Call of Duty Modern Space Simulator.
I agree, but ya know what I've realized? There was really no better feeling in any older MMORPG I played than watching your tank's HP dwindle, then willing your cast bar to tick to zero before he took fatal damage. He gets to a sliver of HP, then BLAMMO a nice big heal hits and you saved the day (and were mega mana efficient!). Those little moments of personal drama are what make a gameplay session feel rewarding.There have been multiple iterations of the healing role. If by "no healers" they mean "no dedicated CH clerics" then good.
Battle specced Cleric in VG used to be super OP... One shot hammer smash with Invulns and stuff.The only way I'll play a healer in that combat system is if there is a blinking pbAOE heal class. As it stands, though, the Cleric looks like it functions similarly to the Disciple from Vanguard. Certainly not a bad thing, I'm just bored of the 'my melee attack also heals my buddies for some totally uncontrollable value!'.
I let more than one tank join the Purple Club.I agree, but ya know what I've realized? There was really no better feeling in any older MMORPG I played than watching your tank's HP dwindle, then willing your cast bar to tick to zero before he took fatal damage. He gets to a sliver of HP, then BLAMMO a nice big heal hits and you saved the day (and were mega mana efficient!). Those little moments of personal drama are what make a gameplay session feel rewarding.
How do you react to something when it's all a haze of partical effects.Healing in EQN, if it were reactive, would be like playing Duck hunt for the NES. With all the nerd little rogues and warriors jumping sky high all over the place, that poor little cleric trying to "FPS Target" dudes for greater heals, Call of Duty Modern Space Simulator.
I'll be fine if they make the cleric a rehash of WAR's warrior priest/disciple of kaine with on hit health return and pbae dumb stuff.
God damn it's crazy to think how serious people were about guilds in EQ. Maybe it was because of how many people it took to keep the machine running but god damn. So much shady shit could go on and 75% of the guild would never know. Also cliques within cliques within cliques. I wonder if the guys that have started playin mmos in the last 5 or 6 years have ever been through any of that. Haven't really been into that shit in a long time myself.Many a group were wiped because I was cybering with the cleric recruits. It was a right of passage to have to group with the pervy hobbit.
It was practical too. It weeded out the ragequitters. Which was the point. We'd take people on a good run first, and then take them on an intentionally fucked up run.
You had to make your own fun in that game. Every now and then one of our fucked up runs would turn into a good run on accident.
AND WE HAILED THAT RECRUIT AS A GOD.
You don't, you just spam 1 and hope your on-hit healing is enough. ROFLHow do you react to something when it's all a haze of partical effects.