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I won't totally disagree, although I've enjoyed the combat as it is...I have no issue with limited action set, actually...I highly favor it to having 40 abilities on 5 hotbars..but that it's an entirely different discussion. My point about having a solid foundation is that the combat basics are working, and working very well. The responsiveness of combat that has hurt so many games is there already. Games have released with combat that wasn't anywhere near as responsive as Wildstar is right now.I'm going to disagree with you because I wouln't call combat gameplay relying on hard patterned rotations with limited skills solid foundations. In fact the foundations are moving quite fast : from 8 available skills in the LAS bar during early stage (LAS is the skillbar where you have to choose which skills you want to use in fights) to 9 then 10 during CBT3. And they also announced they're gonna rework itemization and milestone system. Not so much solid, in my opinion. Most of the complaints from my point of view are from the filler / finisher boogaloo being boring and spammy, LAS system uninspiring, GuildWars2esque and too restricting. I feel the game has some kind of strong potential right now but I will definitely not call it "with solid foundations". They still have a lot of work to make Wildstar fun to play, because at the moment I think combat gameplay experience during leveling is as fun as playing Jokari without the elastic cord. People need to know how the game is, not how the game is expected to be.
Itemization, and milestone system while affecting combat and character customization...are not exactly related to actual combat mechanics.