I originally thought the same thing... but since everyone else was doing it I thought I must be misreading it haha.I'm a little confused how anyone can read what Mist wrote and think that he was offering to give out keys.
people fucking read what they want.I'm a little confused how anyone can read what Mist wrote and think that he was offering to give out keys.
The problem is that leveling is what you will be doing first. If it sucks most people will quit before they hit max level. You could definitely avoid this by not having levels in a game, but that would require the "end game" to be fun for everyone. If its just your average raid grind I don't see much potential. I would also argue that what made WoW so successful is that it had a great leveling experience that hooked people early and kept them coming back for more. Some more recent game have sold a lot of boxes, but I doubt most players in those games even bothered to get a single character to max level.Give me a great level 50 experience with meaningful content and I don't give a shit about the leveling experience --- it feels that every MMO in the last decade has been trying to make 'the leveling experience' fun and it's always felt dull/boring. At least they've admitted it and have been focusing their resources on hopefully making an end game that can give me something to do for more than a week.
Hmm not sure I can agree with this. I think just at the time everyone was just used to daoc/eq/ao type leveling where you just grinded mobs all day. So it was something different. Other then that it wasn't great. It wasn't until the later expansions when they started doing quest that had more depth and that were a lot more fun, plus phasing. It was also helped by a established IP where people recognized locations and persons.I would also argue that what made WoW so successful is that it had a great leveling experience that hooked people early and kept them coming back for more. .
Things that made WoW successful in order of impact:I would also argue that what made WoW so successful is that it had a great leveling experience that hooked people early and kept them coming back for more.
I would bet that more than 2/3 of the WoW population have never played the previous Warcraft games.Things that made WoW successful in order of impact:
1. IP
2. Accessibility
3. Coding (server stability + ease of use)
4. IP
5. IP
6. IP
7. IP
8. Did I mention the IP?
9. IP
10. Questing
Questing sucked in Vanilla through Cataclysm. I've only recently found the "story" worth paying attention to. They've definitely made major improvements in this department with MoP. For the first time in my WoW experience, questing seemed almost enjoyable.
The second time around, the story already feels played out though, so the shiney doesn't last.
In the beginning I'd say it was pretty large portion + people who played MMOs but as it grew that portion decreased dramatically but in turn those new people were popping their MMO cherries so it was all "new" to them. Still stands though , imo, vanilla + TBC questing was not "Great" it was pretty boring and just used to get to max but it was better then the previous way of progression via grinding the same mobs for hours at a time.I would bet that more than 2/3 of the WoW population have never played the previous Warcraft games.
To each their own I guess, I find it fun. Room for improvement sure, but every game is like that. I find it a lot better then gw2 combat wise(though I wouldn't mind combos) and really no different then running from heart to heart and PQ to PQ when it comes to progression. Only the pure action fps control style MMOs do I find better when it comes to combat, but I guess you can't have everything.Ding 1k
Wild Star wouldn't be a bad game if their questing wasn't awful and the combat (class mechanics / abilities / feel) where boring as fuck. There is certainly potential I just couldn't give a shit long enough to find any of it because its BORING.
Sure. However, if you compare it to the piles of festering release day failure that had occurred prior to it's release, it was incredibly polished.I hope you didn't imply that WoW had server stability in the beginning. Because you aren't supposed to forget that shit, or the WotLK Valentine's day debacle, or EQ's Luclin launch...
Yeah, I should've elaborated.Wow was successful because those artists, and engineers were phenomenal.