Just to be sure I have this understood.
Artifacts:
First Quest - choose for whatever spec you want.
I am guessing the first one you choose should be for your leveling spec. But don't blow any Artifact Juice on it if you don't want it to be your final build. What if the artifact ability is simply too clutch? Example. Like Miele has said, the WW monk artifact power is NUTS. Powerful cone punch ability that has a low cooldown. Ideal for mowing shit down while leveling.
Level 102 - Get the reamaining artifact weapons for your other specs.
These could be for your main spec or whatever.
So, how much Artifact Juice are we sacrificing if we take an extremely useful artifact weapon power? Preach Gaming said this expansion is less about the race to 110 (which I find hard to believe, but whatever).
Artifacts:
First Quest - choose for whatever spec you want.
I am guessing the first one you choose should be for your leveling spec. But don't blow any Artifact Juice on it if you don't want it to be your final build. What if the artifact ability is simply too clutch? Example. Like Miele has said, the WW monk artifact power is NUTS. Powerful cone punch ability that has a low cooldown. Ideal for mowing shit down while leveling.
Level 102 - Get the reamaining artifact weapons for your other specs.
These could be for your main spec or whatever.
So, how much Artifact Juice are we sacrificing if we take an extremely useful artifact weapon power? Preach Gaming said this expansion is less about the race to 110 (which I find hard to believe, but whatever).