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  1. B

    Final Fantasy XIV (Guide in first post)

    Edit: nm, fixed it
  2. B

    Final Fantasy XIV (Guide in first post)

    The "solution" only compounds the two chief problems. A far better solution would have just been to reboot the servers every couple of hours. It's essentially an admission of defeat, but it boots the idle users and lets you use the duty finder intermittently at least.
  3. B

    Final Fantasy XIV (Guide in first post)

    Our best hope is that they reboot the servers. That will kick everyone who stayed logged in while they went to work or sleep or whatever. You'd have to be a fool to log off of a NA/EU server right now.
  4. B

    Final Fantasy XIV (Guide in first post)

    They are working. They just have very restrictive hard caps and no one who gets on will log off intentionally.
  5. B

    Final Fantasy XIV (Guide in first post)

    Also, literally every NA/EU server is now locked for new characters...
  6. B

    Final Fantasy XIV (Guide in first post)

    Internal Release is insanely strong. The rebalancing is a matter of when, not if.
  7. B

    Final Fantasy XIV (Guide in first post)

    This is some first class dickery.
  8. B

    Final Fantasy XIV (Guide in first post)

    Reduced rates or battle exp
  9. B

    Final Fantasy XIV (Guide in first post)

    Me too. Booted as I was leaving a duty instance and now I'm in limbo.
  10. B

    Final Fantasy XIV (Guide in first post)

    Agreed. We need class/job and crafting profession specific discussion threads for example.
  11. B

    EQ Never

    Mystery is a key aspect of marketing.
  12. B

    Final Fantasy XIV (Guide in first post)

    That's what I love about these new MMO's, man. I keep getting older and they stay the same age.
  13. B

    Final Fantasy XIV (Guide in first post)

    Once you go down the dark path, forever will it dominate your destiny.
  14. B

    Final Fantasy XIV (Guide in first post)

    Also, what kind of cretinous motherfucker doesn't start keeping some wine around the house after the age of 30. You need to mellow out as you age.
  15. B

    Final Fantasy XIV (Guide in first post)

    I ran out of Jack.
  16. B

    No better shows have ever existed than Seinfeld or X-files.

    1 episode of Deadwood was better than the entire run of the X-Files.
  17. B

    Final Fantasy XIV (Guide in first post)

    Yeah, generally I wouldn't white knight a game like this, it just felt like if you wanted to find the Waking Sands you might have found plenty inside your vagina. Edit: sorry for the hate, I'm a couple of bottles of pinot deep
  18. B

    Final Fantasy XIV (Guide in first post)

    This was the only example I could find and I think you are referring to the inn where the blonde chick is. In fact, you are right, there is no quest symbol on the map because she's actually inside the inn, which is a separate instance. However, given that I had already been there before, and...
  19. B

    Final Fantasy XIV (Guide in first post)

    Maybe it would help if you could provide a specific example? I never had a problem finding where to go. As regards the ability thing, as I mentioned above, I think that there is some linkage to animation with abilities, which I agree is suboptimal. I'm usually just spamming the next hotkey...
  20. B

    Final Fantasy XIV (Guide in first post)

    My sense of it is, all casts are tied to the actual animation. For example, you'll sometimes be hit by an area affect when you're clearly out of the zone on the client side. I notice this happens if I attempt to begin another cast, even if I immediately terminate it and move away.
  21. B

    Final Fantasy XIV (Guide in first post)

    Wut? WoW release was plagued by ability lag and loot lag, etc. Edit: Also, the map tells you right where to go for basically every quest.
  22. B

    EQ Never

    This will be trivial. We're not going to be talking about Deep Blue here. Raid difficulty has leaned heavily towards demanding execution and punishing errors of execution precisely because players will figure out the "gimmicks" of an encounter extremely quickly.
  23. B

    Soccer 2013-2014

    haha, no
  24. B

    Final Fantasy XIV (Guide in first post)

    I like the way the game rewards grouping. I played THM to 20 using the quests, but then GLD and CNJ to 20, basically grinding through XP. In a group chaining even and + con mobs and FATEs, your XP is insane. You can literally grind through to 15 in a couple of hours in a group, which is...
  25. B

    Final Fantasy XIV (Guide in first post)

    Looked to me like Quick Synthesis was half the XP of the basic skill.
  26. B

    Final Fantasy XIV (Guide in first post)

    Someone toss me an invite. It's Other Barry. Sean is a douchebag.
  27. B

    Final Fantasy XIV (Guide in first post)

    What is the last mob on the THM rank 2 hunting log?
  28. B

    Final Fantasy XIV (Guide in first post)

    Gilg back open.
  29. B

    Final Fantasy XIV (Guide in first post)

    Somebody post when Gilgamesh is open again.
  30. B

    Final Fantasy XIV (Guide in first post)

    Calling dibs on Other Barry right now.
  31. B

    EQ Never

    I'm not your buddy, guy. http://youtu.be/zuQK6t2Esng
  32. B

    EQ Never

    Well...I was saying that specifically with regard to player housing. Player housing that's just a trophy is sandboxy, but pretty pointless. In any case, I agree that "dynamic" PvE content has more potential for replayability and could be really fun. Implementation is like 98% of the...
  33. B

    EQ Never

    It's not that there can't be any developer side carrots. There has to be some "value" in the world. The most basic drive is competition for resources. I haven't seen any sandbox elements described in EQNext (with the possible exception of a robust crafting economy). Which is funny, because...
  34. B

    EQ Never

    A pure sandbox is impossible. To extend the metaphor, you need shovels, buckets, molds, etc. to make your castle. But you decide what to make with the tools and youmakeit. You don't just play through what someone else, i.e. developer or AI algorithm creates. Player interaction is another...
  35. B

    EQ Never

    Procedurally derived and scripted win conditions can both be learned and gamed. It's qualitatively similar. Also, that video... The guy says something like: "So you're experience in the game is different, depending on when you started playing the game!"
  36. B

    EQ Never

    None of that is a sandbox. That is content. Content is neither a "sandbox" or a "themepark." Content is what goes inside a sandbox or themepark. Dynamic spawns or lack of quest hubs or AI can't define a sandbox. Destructible terrain that resets itself every 30 minutes isn't a sandbox. If...
  37. B

    EQ Never

    Seems to be pretty on rails. What exactly about this game is a sandbox? What's emergent about scripted server events that have one possible outcome? Can anyone clarify this? I'm just going to quote myself from like 600 pages ago. Damn it feels good to be right.
  38. B

    EQ Never

    Men, flagging is an archaic concept designed to stagger zone access on release of content. I'd like to see it gone the way of the dodo. But if you must have it, just make it a guild flag.
  39. B

    EQ Never

    Yeah, that was my understanding. I find this underwhelming.