Why not just turn off the companion leaving option?Fuck this, I'm just hemorrhaging people it seems. I'd rather have the 10-12 solid team with the right skills and then grab another dozen knight types than this circus.
Over 11 the companions just will eventually leave no matter how happy you keep them, I thought. Even if you find 12 companions that match with the companion bubble, more than 11 is not supposed to be possible long term.Fuck this, I'm just hemorrhaging people it seems. I'd rather have the 10-12 solid team with the right skills and then grab another dozen knight types than this circus.
People have asked this kind of question on the official boards. I'll just say that the pendor boards don't feel like a very friendly place when it comes to talking about improving the mod through edits. I will just say that. I will not say anything like "bunch of crazy fanatics" or anything.Anyone figured out how to mod the Custom Knight Orders so that equipping them doesn't take so damn long? This 6 months to purchase a shield crap is ridiculous.
Well, it's easy. Get Morgh's item editor, decrease the cost of the item and increase it's availability. Backup the mod files and the saves, just to be sure. If you want to edit other stats, like dmg or armour, be careful, enemy troops might also use that item and you are in for a world of trouble.Anyone figured out how to mod the Custom Knight Orders so that equipping them doesn't take so damn long? This 6 months to purchase a shield crap is ridiculous.
Nah. It just depends on your leadership skill and morale.Over 11 the companions just will eventually leave no matter how happy you keep them, I thought.
fyi I had to do the import/export companions in 3.6 (Which is different than editing companions before you acquire them). You're past needing this but I figured I'd post the information necessary to do it:Can you edit companions? Some of these guys have stupid skills. I also am tempted to set all the companions I find to my own level so I can pick all skills. Not sure if there is a way to edit them though.
Yeah at first I thought that it was pretty fucking sweet that the doom mace was an option, but after giving it some thought, who the hell cares? By the time you've equipped your knights, you've already spent a few hundred thousand gold, basically double that if you've also equipped your sergeants. I mean if you really felt like just dicking around for awhile, sure, the doom maces would be great for keeping the cash rolling in, but otherwise, there is no reason not to just steamroll the map once your dudes are done.I see what you mean about how slow it is to found your own order. It's fine if you have very long playthroughs, but if you're like me and most of your playthroughs are with teleportation and no fog of war then the orders are a bit unusable. Plus I really hate losing my companions since I prefer to roll with them and only them.
I think my last few long playthroughs were at 300, 400, 500, 360 days. I haven't done the math but it seems like it'd take around 500 days to level an order to be the same capability as a typical high level order. I guess I can't complain that their mode doesn't support playthroughs that cheat and don't play the game properly, but it would have been nice if you could replace losing your companion for a month with spending N gold.
On the plus side, as long as whatever logarithmic gains aren't too step there's no question that a custom order will beat the shit out of a set order, if only because you can equip that order with a doom mace in addition to a sword.
I am getting a lot more lag/micro stutters in >500 person battles than I was before, yeah.What version of MB and PoP are you running Tuco? And if you updated to the latest(s) are you noticing more lag than before with battles at 600?
I had to reduce mine to 400 and still get some micro-stutters. But I used to be fine at 600+ when I was last playing PoP a year or so ago.