DickTrickle
Definitely NOT Furor Planedefiler
Guarantee the average age of this board is over 30.
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Become one of the fallen!
On topic image:
Become one of the fallen!
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Really? And where in this did I make the claim that it was anything but 20-30?
I mean, I'm seriously questioning your mental ability right now.
Seeing as how time's moved on, I'm thinking the average age of this board has stayed the same. Which is about 20-30.
You seem confused. I said you were about a decade off; the average age of this board is 30-40, most likely.
I seriously doubt we had many 5 year olds posting back in the FoH EQ days.
I know a few people that were here from the start, or were here, that are in their upper 20's now. FoH had every age group of EverQuest visiting lol.I think we might have been reading different forums back then...
I'm pretty firmly in the wait and see camp. Every "big" MMO that releases sells a lot of boxes though. Truth is unless the game is universally panned pre-release most of us here will buy it.
The mmorpg.com style hype train is going to guarantee it sells well. Doesn't mean it will be good, who knows
I think I was 13 when I joined these forums. Jesus christ...
Pretty sure I joined in '02, didn't speak much on these forums.Think I started 2000/2001ish? So 15/16
It's been some time
Still, new mmos are suffering from player exodus as well. The premise of these games is elaborate and persistent worlds for players to inhabit, yet they're lasting a matter of weeks for most. This is a problem when you're dumping years and lots of money into them.Isnt it safer to assume World of Warcraft is just old as fuck? What is it, 14 years old? The attrition that WoW is experiencing is a far cry from a thermostat of how the MMO genre's health is. WoW's success brought around great change, for the better or worse that included far more players under its umbrella. You know as well as I do that there are far more casual players than no-lifer's playing MMO's now, in 2018, then there was in 2004. You have to appreciate WoW for what it has become and hate that the market has not produced an extremely polished deeper MMO experience that would pick a veteran MMO player up after they quit WoW.
Yea, but if you're actively playing any MMO then you see people talking about it in general chat or whatever that games equivalent is. Most of those people that I see and blindly optimistic. This is definitely one of the largest MMO communities, but our cynicism is not universal. Deserved or not Pantheon is getting a lot of attention from just about anyone that actively plays MMO's, anecdotally at least.This is as far from a "big" MMO as you can get. If it wasn't for this thread, which is 95% people making fun of it, I'd have never heard of it
Yea, but if you're actively playing any MMO then you see people talking about it in general chat or whatever that games equivalent is.
Still, new mmos are suffering from player exodus as well. The premise of these games is elaborate and persistent worlds for players to inhabit, yet they're lasting a matter of weeks for most. This is a problem when you're dumping years and lots of money into them.
Something is amiss, and I think it's time for the paradigm to shift back. That may very well mean less overall players up front, but that they actually grow over time.
Just because people still play games, doesn't mean they're doing great. Yes WoW is still profitable with many people still playing (mostly asian), yes ffxiv is doing well, but only after remaking their game. ESO is still okay, but suffered huge losses in their first year. Other than that, almost all the games in that list have lost the majority of their audience and relied heavily on cash shops and console releases to keep enough people playing.I think you are way off on this. Some here have gotten the crazy idea that people are buying brand new games, and then just walking off before even the free month is up. Your individual experiences...aren't the norm. Random, made up shit...isn't reality. Here's some reality. Perfect Ten: The healthiest live MMORPGs at the end of 2016.
Give me this list of MMOs that on their last legs. I can tell you about the ones like Shadowbane, Vanguard, Tabula Rasa, WAR, SWG, CoH, and a few others that are dead.
Just because people still play games, doesn't mean they're doing great. Yes WoW is still profitable with many people still playing (mostly asian), yes ffxiv is doing well, but only after remaking their game. ESO is still okay, but suffered huge losses in their first year. Other than that, almost all the games in that list have lost the majority of their audience and relied heavily on cash shops and console releases to keep enough people playing.
I mean come on, Black Desert? Time to face the facts that most these games went from extremely popular to just stragglers in under 3 months.