Search results

  1. V

    EQ Never

    People trying to convince themselves it'll be a WoW-clone in this or any other regard simply haven't been paying attention. SoE has made multiple announcements that they had a WoW clone, and they threw it out because it simply wasn't innovative enough. I understand they don't deserve to be...
  2. V

    EQ Never

    The funny part is, if Itzena hadn't brought his tool fanboy approach into the thread, we wouldn't even be talking about WoW right now; it would have been dropped after Dumar's point (which was totally accurate), and we'd have moved on. WoW is the benchmark for financial success, certainly - to...
  3. V

    EQ Never

    Wasit a good game? Sure, absolutely; one of the three best MMO's of all time, even by my estimation. Is it a good gamenow? No, it's fucking shit. Welfare epics and guided hand-holding have no place in a real MMO. Even Blizzard initially avoided the concept of 'let's give EVERYONE WHATEVER...
  4. V

    EQ Never

    He's a tool fanboy who is incapable of acknowledging what is obvious, considering the consistent quality Blizzard had in the past and the hellbent focus ActivisionBlizzard has on maximizing profit margins in the present. It's fucking nauseating.
  5. V

    EQ Never

    To that I so eloquently retort: fuck that noise. I remember when a huge part of the appeal in an MMO was that it was a living, breathing world outside of our own. Crazy, unexpected shit could go down at any time, and people didn't really care that they couldn't 'get' that one item/server...
  6. V

    EQ Never

    Not really. Some people like to suffer actual consequences when they fuck up; it makes ultimate success all the more satisfying, therefore increasing enjoyment of the game for those who are patient/skilled enough to succeed. It's not even conjecture - see: Demon's Souls, Dark Souls. This...
  7. V

    EQ Never

    There's a particularly distressing disconnect here - what older EQ veterans would like to see, and what will actually be in the game. I would personally love to see a penalty associated with death akin to the kind we saw in early EQ, but as it stands, we can't even reasonably pretend to know...
  8. V

    EQ Never

    No, we played the same game. Clearly, we feel differently about it. And yet, you still understood my overall point. Amazing how that works, right?
  9. V

    EQ Never

    Fair enough; point well taken. I can only speak for myself, but I don't really hate World of Warcraft for the game it was (vanilla WoW was a top-3 MMO all-timer pretty easily); I hate it for the game it slowly mutated into. That's another story for another time, though.
  10. V

    EQ Never

    I think you're treating SojournMUD almost exactly like the EverQuest fanboys in here are treating that original installment - and you're tearing a lot of them apart for it. Look, SojournMUD was a fun little experience if you had the patience (and the tolerance) to work strictly with...
  11. V

    EQ Never

    It wasn't a sandbox. UO was the quintessential sandbox, and EQ and UO, while both were fantastic games, had so little in common that it's almost surreal this discussion keeps popping up. EQ was unique in that you could have your in-game character do whatever the hell you wanted him to do, be...
  12. V

    EQ Never

    You go from Mortal Online to Ultima. Rotten, atrocious oranges and perfectly sour, deliciously juicy apples need not be compared here. I think you're letting your own personal desires for what you wanted this game to be get in the way of the potential it has by going the way it is...
  13. V

    EQ Never

    Since the game's almost certainly going to be in the model of PlanetSide 2, you're wrong as a statement of fact. 'Box copies' mean nothing to companies who let their clients freely download their software.
  14. V

    EQ Never

    Yup. I'll laugh pretty hard if his idea of a sandbox involves that incomprehensibly shitty dungeon-maker from EQ2, not to mention instanced housing design. That being said, he made a point of saying (multiple times, in fact) that EQN is a departure from all that. I also totally agree that...
  15. V

    EQ Never

    From their lives that have a gaping void where Ultima Online should be, that's where.
  16. V

    EQ Never

    It'll be different - I think it'll be good too, but that's because I have a hard time imagining SOE botching this release. Too much is on the line for them to fuck it up mightily. Of course, some information giving us actual REASONS for why we should believe in the way they're approaching...
  17. V

    EQ Never

    You're telling me when you're doing a quest, you actually want it to be...a quest?! While I agree that most AAA titles will not only take the design into account but copy it exactly, Smedley has been adamant about how much of a departure EQN is. At least on the surface. Now, do I believe...
  18. V

    Neverwinter: PC

    The problem with that is the Neverwinter Nights franchise and this...thing...have nothing in common, save the first eleven letters. They're whoring out one of the best names in the D&D RPG category to try and make a quick buck off it. Sad, really. From BioWare (the old, great, pre-EA...
  19. V

    EQ Never

    Also, I feel obligated to note: Source:http://eq2wire.com/2012/10/18/soe-li...h-for-updates/ In October of 2012, Smedley stated, in an interview, that SOE has been working on the new design for approximately 18 months. Now, given the idea that this is a game engine SOE has already worked...
  20. V

    EQ Never

    Well, dammit, it's a war worth fighting.
  21. V

    EQ Never

    Exactly right - both would have to be interdependent upon one another, not this 'split-worlds' nonsense. 'Classes' have no need to be balanced around PvP in that sense, nor should they be. Each class provides a role, and each role a purpose. 15 rogues shouldn't have the same odds of winning a...
  22. V

    EQ Never

    My perspective: if you have an hour, you should be able to do something that feels like productivity without having it pigeon-holed into the 'ten bear asses' category. The idea of contrived 'questing' has been done, over-done, and done to the (n)th degree. It's ridiculous in that it's been...
  23. V

    EQ Never

    I think this is an understated point that most don't realize; it's very easy to have both PvP and PvE interdependent on one another, so long as the developers allow it. There don't need to be stupid statistics like resilience that change our perception of what gear is for which play style...
  24. V

    EQ Never

    Good news for you, then! If Smedley is to actually be believed and what SOE is developing is actually a sandbox-style game, that's the kind of errand that has no requisite place in a sandbox. I'm sure there will beoptionsto do that silly kind of stuff, just because EQN will need to bridge some...
  25. V

    EQ Never

    I'm glad you've cleared all this up with such detailed information about the state of development. You do realize SOE can aim the game at a wide market by offering a slew of in-game options to play the way you want to play (gee, that sounds anawfullot like a sandbox, doesn't it?) without...
  26. V

    EQ Never

    I totally get the whole 'slippery slope' mentality at this point. From everything I've read about the development of EQN, though, Smedley seems like he's really, unusually excited and proud of this game. I'm not sure how much of that will actually translate to release (which might be less than...
  27. V

    EQ Never

    I like it. I mentioned in a previous post - keep that shit entirely cosmetic/convenience-based (like the maps, or downtime pots if SOE really feels like dicking around with the fine line, etc.), and I'm down all the way. You also described the exact way in which the cosmetic approach should be...
  28. V

    EQ Never

    I don't disagree with your first point; I was simply going by what we've already been introduced to via PlanetSide 2. I think 'leveling' or its replacement is something that should just inherently be part of the game experience - this idea of speeding it up seems stupid, because if I'm playing...
  29. V

    EQ Never

    I actually really like the idea of selling maps in-game. Offer the immersion to people who don't want maps, but make them easily accessible for a nominal fee - like, say, $0.49 per map - and both sides win. So long as a GPS doesn't come with the map, that is. I think, in order for the F2P...
  30. V

    EQ Never

    It's probably just wishful thinking more than anything. I don't really blame them, but...yeah. Every possible indication points to F2P. My concern is the weapons on the PS2 marketplace. Like I said before, if I start seeing Jagged Bands and Lamentation Blades available on EQN's Station Cash...
  31. V

    EQ Never

    Source:http://venturebeat.com/2012/12/12/so...ess-interview/ Also note that interview was done almost a month and a half ago. Now, things could have certainly taken a downward turn since then, but if we're to believe this information we've been given, then SOE is perfectly content with their...
  32. V

    EQ Never

    It'll probably be free to play from launch, but entice you to subscribe for a traditional $15/m model with perks (faster 'leveling' is probably the simplest, and that exact kind of system takes place in PS2 currently, so it's a safe bet altogether) or buy in-game shit from the Station Store...
  33. V

    EQ Never

    Well, fuck me. Nagafen, Nefarian, Nelpharion, maybe next game they can actually think of a big bad male dragon that DOESN'T start with the letter N. Fucking hell. Imagine a UO-EQ hybrid that takes place inside the familiar, wonderful world of Norrath? That's probably too much to hope for, but...
  34. V

    EQ Never

    I'm not sure how you throw EVE into that equation without conceding that at least some elements of PvP will be present. Again, if it's anything like a true sandbox (and Smedley sure is trumpeting that term quite a bit when it comes to EQN), it'll have to include some form of PvP. That's not...
  35. V

    EQ Never

    That's actually an excellent point. I was Gladiator in the first and second seasons of the arena, and I considered myself very, very good - when I won, there was a short, minor feeling of achievement, but more than anything, I just got angry and frustrated when I was beaten (fucking...
  36. V

    EQ Never

    That's where the same tired, regurgitated, closed-minded development comes into play. Everything should offer something of everything. That's the entire concept behind a sandbox, since a sandbox world is, by nature, player-driven. Therefore, anything can be conceivably offered by anyone at...
  37. V

    EQ Never

    It's possible they built the world first, the characters second, and have just thrown out the gameplay elements and started over with that. That's a whole fuckton of coding avoided - and frankly, if all the fill-in parts are already available, it doesn't surprise me at all that the game is...
  38. V

    EQ Never

    Lithose already touched on it, but here we are, on rerolled, and someone is trying to convince us that people can't possibly be expected to give a shit when it comes to MMO's. I spent abnormally long periods of my youth infatuated with the notion that there was a living, breathing, functional...
  39. V

    EQ Never

    Totally agreed, but again; as long as it doesn't take away from the immersion that building around a world as opposed to a game is 'promised' to give. Allowing people to wear really awesome-looking gear for real life dough can work, but it has to be styilized a certain way; or, better yet, the...
  40. V

    EQ Never

    I would argue it doesn't even really matter, because Smedley is our source as to the 'sandbox-style' path EQN is treading down, and he's pulled us through the verbal ringer time and time again. However, when someone says 'sandbox-style', it does have the insinuation that players can choose to...