Search results

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    The Witcher

    Leaving out legal considerations you could definitely argue that running an ad-blocker is worse than pirating content you that you would not otherwise have paid for. In the case of the ad-blocker you will typically consume resources (bandwidth, server capacity etc) on the end of the content...
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    Vampire the Masquerade - Bloodlines sequel? Remake?

    I think this part might partly be because they were cashing in on women with vampire rape fantasies. They certainly had some progressive stuff back in the day, but to me at least it felt like it was balanced out of by a ton of stuff that was not.
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    Diablo Immortal

    Exactly. Many mobile RPGs have "auto play"... probably because most players can't be bothered to fight horrible mobile control schemes for any extended period of time.
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    Chilling Adventures of Sabrina

    I think the show is reasonably enjoyable... but the SJW stuff is so cringeworthy that I thought it was parody at first.
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    Pathfinder: Kingmaker

    The save games are easy to edit. The saves are just renamed .zip files and files that you need to edit inside are text files in JSON format. Companion exp should be in the party.json file.
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    World of Warcraft: Current Year

    I think garrisons is the first really cool thing they have added in years. They should really have gone with one garrison per server and faction with benefits from each extra character of appropriate level you have though. It starts getting tedious pretty fast when you get a few level 100s...
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    World of Warcraft: Current Year

    Yeah, I think the way raids interact with the rest of the game is fundamentally flawed. The way it currently works almost everything else becomes obsolete as soon as the first raid opens up each expansion. What would be needed is a system that enables progression outside of raids without having...
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    World of Warcraft: Current Year

    I think that garrisons were a brilliant move. They are different enough to appeal to people that are tired of the raid grind but still like the world. Guessing most of them will drop off within a couple of months unless Blizzard has some clever plan to keep non-raid content relevant this...
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    Archeage

    The downside to this was that most people put their good gear in the bank and never dared to use it. On the plus side this made for more balanced PvP, on the minus side it made gear little more than a PK-tax. After all, what point was there getting that Supremely Accurate Heavy Crossbow of...
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    Fires of Heaven - The good, the bad, and the whatever else.

    Yeah. The majority were swedes, but there were a few players from other countries such as Singapore, Iceland, Norway, Denmark, US and Japan as well.
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    Archeage

    Not sure why, but I found leveling in Wildstar a lot worse. Mixing questing (with friends) and crafting made leveling quick and painless for me in this game.
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    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    I think the thing that has caused the most damage to the MMO genre is transforming raids into a frequent and more or less mandatory activity. Back in EQ and early WoW people outside of hardcore raid guilds did not view all other content as merely a way of gearing up for raids. Getting those Yaks...
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    Divinity Original Sin Enhanced Edition

    Or you could play Nethack. It costs $0 and will most likely take you longer to complete than all FF games together.
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    World of Warcraft: Current Year

    I think the problem is that all other PvE is just intended as a stepping stone to get ready for raiding. As long as this is the case it would not make much sense to make hard non-raid content. Now, if there were viable paths of progression outside of raiding hard non-raid content would have a place.
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    World of Warcraft: Current Year

    I would even say that most of the people doing LFR never aspire to do any higher difficulty. However, I disagree that this is a bad thing. Blizzard stopped making non-raid content, but LFR has managed to keep many of the non-raiders and super casuals supplied with enough new loot to keep them...
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    Diablo 3 - Reaper of Souls

    I think it's great that they removed trading. However, it does feel like the loot system needs a bit more tuning. Getting a random legendary that's most likely is a downgrade (and that you probably can't even use on an alt due to the smart loot system) every couple of hours can be a bit...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Both EQ and UO certainly performed surprisingly well considering the poorly developed infrastructure at the time. Personally I think that just being able to play online with huge a number of other players in a persistent world was responsible for much of that success. However, even as someone...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yeah, a guy with a dubious track record trying to get funding for a game that few want. The outcome is hardly surprising.
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    The Robots are Coming (DoD to replace one fourth of soldiers with bots by 2030)

    Even a relatively minor incident like 9/11 made people accept a lot of things. What would people accept today in a crisis as severe as WW2?
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    The Robots are Coming (DoD to replace one fourth of soldiers with bots by 2030)

    I think the answer depends a bit on the situation. If we're talking about a government in a country using force on it's own population for example I think it would be a lot easier to convince people to do it if they don't have to be there in person and pull the trigger. Furthermore, the next...
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    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    But at least it's shiny garbage! Not brown garbage. That's a pretty big step up if you ask me.
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    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    I set the bar even lower than that. If it's fun for the free month it's all good. Unfortunately, in the case of Wildstar it feels too bland to be fun even for a limited amount of time. I mean, I played SWTOR for a couple of months for the story and had fun. I played TERA for the combat and...
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    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    Hard to say how well BnS will work in the west. Personally I think TERA was pretty close to making it big. Combat and graphics destroyed anything else in the market at the time of release, but the game was a bit too unforgiving and did not have enough content. Now, if BnS could avoid those...
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    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    I should clarify that with "leveling experience" I mean the time spent playing the game until you hit max level. Sure, questing is usually part of that, but other aspects such as controls, class design, art/animations and a well crafted world are at least as important. Basically, my point is...
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    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    The problem is that leveling is what you will be doing first. If it sucks most people will quit before they hit max level. You could definitely avoid this by not having levels in a game, but that would require the "end game" to be fun for everyone. If its just your average raid grind I don't see...
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    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    I think the problem with Wildstar is that while it manages to tick quite a few boxes it does not really excel in any area (so far). I mean, combat is ok, but in my opinion not as good as for example TERA. Graphics are ok but not nearly the best in the genre. Quests are uninspired. Classes are...
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    What are Action-MMORPGs lacking ? Or not lacking ?

    It would certainly be nice to have more real content. However, in reality the constraints for content are time and money. It boils down to whether you prefer to burn through a set amount of content slowly on one character or fast on several. And given that choice I personally prefer the latter.
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    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    It would not be very hard for them to generate a suitable delay though. Or packet loss as well for that matter.
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    World of Warcraft: Current Year

    The difference between someone that barely breaks ilvl 496 with a crap weapon and poor skills and someone with normal or heroic level gear is enormous. I don't think the difference in power within the same tier has ever been even remotely this big in WoW before.
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    World of Warcraft: Current Year

    Well, even if they do see a problem they are not going to leave a couple of million players with nothing to do by removing it. Maybe in some future expansion if they can come up with viable alternatives. Personally, I don't dislike LFRs as such. But the inability to punish people that...
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    World of Warcraft: Current Year

    I think LFR is essential in a game that gave up on meaningful non-raid content. However, there needs to be better tools to deal with antisocial people. Maybe some kind of account wide reputation system. Only you can see your reputation. If you have a good rep you get shorter queues and higher...
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    World of Warcraft: Current Year

    Good point! On the other hand, after a nice relaxed leveling experience, they might be traumatized by the horrors of LFR. Doubt people will be very civil to them when if they output 25k dps because they don't know what a rotation is and didn't enchant/gem/reforge their gear.
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    World of Warcraft: Current Year

    Yeah, I feel the same way when coming back after an extended break. As my interest in the game has waned over the years and the amount of abilities has increased it has started to feel like a chore to get all the abilities mapped to some reasonable set of keys, set up the UI and learn how to...
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    World of Warcraft: Current Year

    double post
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    World of Warcraft: Current Year

    You need to keep tiers as some mudflation is necessary to keep people playing. Although, with all difficulties dropping the same ilvl stuff you would not need as big of a gap between the tiers. You could play on easy difficulty until you got good enough rolls on all your gear and then move to...
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    World of Warcraft: Current Year

    The main difficulty in a LFRs is the other players. With a competent raid LFRs are clearly trivial. However, a bad LFR can be pretty nightmarish. My personal favorite is players that queue as tanks to get a shorter queue but clearly never tanked before (and are illiterate or just refuse to...
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    World of Warcraft: Current Year

    Clearly most players want to upgrade their gear. In fact, a constant stream of upgrades is probably a very efficient way of keeping people that are only moderately interested in the game playing. This is really why I think loot should be the base line "thank you for playing" reward. That is, do...
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    World of Warcraft: Current Year

    I have never been convinced that it's a good idea to have raids drop better loot than other content. Sure, I have benefited a lot from it, but I think its poor design since it makes it very hard to create any other kind of meaningful content. Don't get me wrong, I think raiding should have...
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    World of Warcraft: Current Year

    I think the whole risk vs reward idea is starting to become a bit long in the tooth. I think it might be a good idea to put all raid difficulties and 5 man heroics on the same base ilvl. You could reward the higher difficulties with achievements and higher chances of getting good rolls on the...
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    World of Warcraft: Current Year

    Sure, if you make 5 man content very easy and the rewards useless like in MoP they will get obsolete very fast. Heroics need to present a reasonable challenge and yield rewards comparable to at least LFR if they are to avoid this fate in the next expansion. I think subs are going to suffer if...